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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

If you enjoy my work, please consider supporting me on platforms like Patreon or subscribing to my YouTube channel. I am also open to job opportunities and collaborations in software development. Let's build something amazing together!

  • Email

    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 57 views

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** SOLID Principles **Topic:** Refactor a sample codebase to adhere to SOLID principles (Lab topic) **Objective:** In this lab, we will apply the SOLID principles to a sample codebase, learning how to identify violations of these principles and refactor the code to make it more maintainable, flexible, and scalable. **Prerequisites:** - Familiarity with object-oriented programming (OOP) concepts - Understanding of the SOLID principles (SRP, OCP, LSP, ISP, and DIP) - Basic knowledge of a programming language (preferably C#, Java, or C++) **Sample Codebase:** Let's consider a simple e-commerce system written in C#: ```csharp // Product.cs public class Product { public string Name { get; set; } public decimal Price { get; set; } public void SaveToDatabase() { // database logic to save product Console.WriteLine("Product saved to database"); } public void PrintProductInfo() { Console.WriteLine($"Name: {Name}, Price: {Price}"); } } ``` ```csharp // Order.cs public class Order { public List<Product> Products { get; set; } public Order() { Products = new List<Product>(); } public void AddProduct(Product product) { Products.Add(product); product.SaveToDatabase(); } public void CalculateOrderTotal() { decimal total = 0; foreach (var product in Products) { total += product.Price; } Console.WriteLine($"Order Total: {total}"); } } ``` **Refactoring the Codebase:** 1. **Single Responsibility Principle (SRP):** The `Product` class is responsible for both data storage and business logic. We will refactor it to separate these concerns: ```csharp // Product.cs public class Product { public string Name { get; set; } public decimal Price { get; set; } } // ProductRepository.cs public class ProductRepository { public void SaveToDatabase(Product product) { // database logic to save product Console.WriteLine("Product saved to database"); } } ``` 2. **Open/Closed Principle (OCP):** The `Order` class is responsible for calculating the order total. However, if we want to add tax or discount calculations, we would have to modify the `Order` class. We will refactor it to use an interface for calculations: ```csharp // IOrderCalculator.cs public interface IOrderCalculator { decimal CalculateOrderTotal(Order order); } // OrderTotalCalculator.cs public class OrderTotalCalculator : IOrderCalculator { public decimal CalculateOrderTotal(Order order) { decimal total = 0; foreach (var product in order.Products) { total += product.Price; } return total; } } // Order.cs public class Order { public List<Product> Products { get; set; } private readonly IOrderCalculator _calculator; public Order(IOrderCalculator calculator) { Products = new List<Product>(); _calculator = calculator; } public void AddProduct(Product product) { Products.Add(product); var repository = new ProductRepository(); repository.SaveToDatabase(product); } public decimal CalculateOrderTotal() { return _calculator.CalculateOrderTotal(this); } } ``` 3. **Liskov Substitution Principle (LSP):** Not applicable in this scenario. 4. **Interface Segregation Principle (ISP):** The `Order` class uses the `IOrderCalculator` interface for calculating the order total. However, if we want to add other calculations, we would have to modify the `IOrderCalculator` interface. We will refactor it to use separate interfaces for different calculations: ```csharp // IOrderTotalCalculator.cs public interface IOrderTotalCalculator { decimal CalculateOrderTotal(Order order); } // ITaxCalculator.cs public interface ITaxCalculator { decimal CalculateTax(Order order); } // OrderTotalCalculator.cs public class OrderTotalCalculator : IOrderTotalCalculator { public decimal CalculateOrderTotal(Order order) { decimal total = 0; foreach (var product in order.Products) { total += product.Price; } return total; } } // TaxCalculator.cs public class TaxCalculator : ITaxCalculator { public decimal CalculateTax(Order order) { // tax calculation logic decimal tax = 0; return tax; } } ``` 5. **Dependency Inversion Principle (DIP):** The `Order` class depends on a specific `ProductRepository` class for saving products. We will refactor it to use an interface for the `ProductRepository` class: ```csharp // IProductRepository.cs public interface IProductRepository { void SaveToDatabase(Product product); } // ProductRepository.cs public class ProductRepository : IProductRepository { public void SaveToDatabase(Product product) { // database logic to save product Console.WriteLine("Product saved to database"); } } // Order.cs public class Order { public List<Product> Products { get; set; } private readonly IProductRepository _repository; private readonly IOrderCalculator _calculator; public Order(IProductRepository repository, IOrderCalculator calculator) { Products = new List<Product>(); _repository = repository; _calculator = calculator; } public void AddProduct(Product product) { Products.Add(product); _repository.SaveToDatabase(product); } public decimal CalculateOrderTotal() { return _calculator.CalculateOrderTotal(this); } } ``` **Conclusion:** In this lab, we applied the SOLID principles to a sample codebase, refactoring it to make it more maintainable, flexible, and scalable. By following the SOLID principles, we can ensure that our codebase is designed to withstand the challenges of software development and maintenance. **External Resources:** - [SOLID principles by Uncle Bob](https://www.youtube.com/watch?v=QTBm3vZpZU4&ab_channel=ConfidentCoder) - [Dependency Inversion Principle by Pluralsight](https://www.pluralsight.com/courses/dependency-inversion-principle) **Note:** Please try to refactor your own codebase to adhere to the SOLID principles. You can use this lab as a guide to identify potential design issues and improve the maintainability of your code. **Leave a comment or ask for help:** If you have any questions or concerns about this lab, feel free to leave a comment below.
Course
Software Design
Design Patterns
Best Practices
Architecture
Scalability

Applying SOLID Principles to C# Codebase

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** SOLID Principles **Topic:** Refactor a sample codebase to adhere to SOLID principles (Lab topic) **Objective:** In this lab, we will apply the SOLID principles to a sample codebase, learning how to identify violations of these principles and refactor the code to make it more maintainable, flexible, and scalable. **Prerequisites:** - Familiarity with object-oriented programming (OOP) concepts - Understanding of the SOLID principles (SRP, OCP, LSP, ISP, and DIP) - Basic knowledge of a programming language (preferably C#, Java, or C++) **Sample Codebase:** Let's consider a simple e-commerce system written in C#: ```csharp // Product.cs public class Product { public string Name { get; set; } public decimal Price { get; set; } public void SaveToDatabase() { // database logic to save product Console.WriteLine("Product saved to database"); } public void PrintProductInfo() { Console.WriteLine($"Name: {Name}, Price: {Price}"); } } ``` ```csharp // Order.cs public class Order { public List<Product> Products { get; set; } public Order() { Products = new List<Product>(); } public void AddProduct(Product product) { Products.Add(product); product.SaveToDatabase(); } public void CalculateOrderTotal() { decimal total = 0; foreach (var product in Products) { total += product.Price; } Console.WriteLine($"Order Total: {total}"); } } ``` **Refactoring the Codebase:** 1. **Single Responsibility Principle (SRP):** The `Product` class is responsible for both data storage and business logic. We will refactor it to separate these concerns: ```csharp // Product.cs public class Product { public string Name { get; set; } public decimal Price { get; set; } } // ProductRepository.cs public class ProductRepository { public void SaveToDatabase(Product product) { // database logic to save product Console.WriteLine("Product saved to database"); } } ``` 2. **Open/Closed Principle (OCP):** The `Order` class is responsible for calculating the order total. However, if we want to add tax or discount calculations, we would have to modify the `Order` class. We will refactor it to use an interface for calculations: ```csharp // IOrderCalculator.cs public interface IOrderCalculator { decimal CalculateOrderTotal(Order order); } // OrderTotalCalculator.cs public class OrderTotalCalculator : IOrderCalculator { public decimal CalculateOrderTotal(Order order) { decimal total = 0; foreach (var product in order.Products) { total += product.Price; } return total; } } // Order.cs public class Order { public List<Product> Products { get; set; } private readonly IOrderCalculator _calculator; public Order(IOrderCalculator calculator) { Products = new List<Product>(); _calculator = calculator; } public void AddProduct(Product product) { Products.Add(product); var repository = new ProductRepository(); repository.SaveToDatabase(product); } public decimal CalculateOrderTotal() { return _calculator.CalculateOrderTotal(this); } } ``` 3. **Liskov Substitution Principle (LSP):** Not applicable in this scenario. 4. **Interface Segregation Principle (ISP):** The `Order` class uses the `IOrderCalculator` interface for calculating the order total. However, if we want to add other calculations, we would have to modify the `IOrderCalculator` interface. We will refactor it to use separate interfaces for different calculations: ```csharp // IOrderTotalCalculator.cs public interface IOrderTotalCalculator { decimal CalculateOrderTotal(Order order); } // ITaxCalculator.cs public interface ITaxCalculator { decimal CalculateTax(Order order); } // OrderTotalCalculator.cs public class OrderTotalCalculator : IOrderTotalCalculator { public decimal CalculateOrderTotal(Order order) { decimal total = 0; foreach (var product in order.Products) { total += product.Price; } return total; } } // TaxCalculator.cs public class TaxCalculator : ITaxCalculator { public decimal CalculateTax(Order order) { // tax calculation logic decimal tax = 0; return tax; } } ``` 5. **Dependency Inversion Principle (DIP):** The `Order` class depends on a specific `ProductRepository` class for saving products. We will refactor it to use an interface for the `ProductRepository` class: ```csharp // IProductRepository.cs public interface IProductRepository { void SaveToDatabase(Product product); } // ProductRepository.cs public class ProductRepository : IProductRepository { public void SaveToDatabase(Product product) { // database logic to save product Console.WriteLine("Product saved to database"); } } // Order.cs public class Order { public List<Product> Products { get; set; } private readonly IProductRepository _repository; private readonly IOrderCalculator _calculator; public Order(IProductRepository repository, IOrderCalculator calculator) { Products = new List<Product>(); _repository = repository; _calculator = calculator; } public void AddProduct(Product product) { Products.Add(product); _repository.SaveToDatabase(product); } public decimal CalculateOrderTotal() { return _calculator.CalculateOrderTotal(this); } } ``` **Conclusion:** In this lab, we applied the SOLID principles to a sample codebase, refactoring it to make it more maintainable, flexible, and scalable. By following the SOLID principles, we can ensure that our codebase is designed to withstand the challenges of software development and maintenance. **External Resources:** - [SOLID principles by Uncle Bob](https://www.youtube.com/watch?v=QTBm3vZpZU4&ab_channel=ConfidentCoder) - [Dependency Inversion Principle by Pluralsight](https://www.pluralsight.com/courses/dependency-inversion-principle) **Note:** Please try to refactor your own codebase to adhere to the SOLID principles. You can use this lab as a guide to identify potential design issues and improve the maintainability of your code. **Leave a comment or ask for help:** If you have any questions or concerns about this lab, feel free to leave a comment below.

Images

Software Design Principles: Foundations and Best Practices

Course

Objectives

  • Understand fundamental software design principles and their importance in software development.
  • Learn to apply design patterns and architectural styles to real-world problems.
  • Develop skills in writing maintainable, scalable, and robust code.
  • Foster a mindset of critical thinking and problem-solving in software design.

Introduction to Software Design Principles

  • What is software design?
  • Importance of software design in the development lifecycle.
  • Overview of common design principles.
  • Lab: Analyze a poorly designed software system and identify design flaws.

SOLID Principles

  • Single Responsibility Principle (SRP)
  • Open/Closed Principle (OCP)
  • Liskov Substitution Principle (LSP)
  • Interface Segregation Principle (ISP)
  • Dependency Inversion Principle (DIP)
  • Lab: Refactor a sample codebase to adhere to SOLID principles.

Design Patterns: Introduction and Creational Patterns

  • What are design patterns?
  • Benefits of using design patterns.
  • Creational patterns: Singleton, Factory Method, Abstract Factory, Builder.
  • Lab: Implement a creational pattern in a small project.

Structural Patterns

  • Adapter Pattern
  • Decorator Pattern
  • Facade Pattern
  • Composite Pattern
  • Proxy Pattern
  • Lab: Design and implement a system using one or more structural patterns.

Behavioral Patterns

  • Observer Pattern
  • Strategy Pattern
  • Command Pattern
  • State Pattern
  • Template Method Pattern
  • Lab: Create an application that utilizes behavioral design patterns.

Architectural Patterns

  • Introduction to architectural patterns.
  • Layered Architecture.
  • Microservices Architecture.
  • Event-Driven Architecture.
  • Client-Server Architecture.
  • Lab: Design an architectural blueprint for a sample application.

Refactoring Techniques

  • What is refactoring?
  • Common refactoring techniques.
  • When and why to refactor code.
  • Tools for refactoring.
  • Lab: Refactor a codebase using various refactoring techniques.

Testing and Design Principles

  • Importance of testing in software design.
  • Unit testing and test-driven development (TDD).
  • Writing testable code.
  • Mocking and stubbing.
  • Lab: Write unit tests for an existing application and refactor based on feedback.

User-Centered Design Principles

  • Introduction to user-centered design.
  • Understanding user needs and requirements.
  • Usability and accessibility in software design.
  • Creating user personas and scenarios.
  • Lab: Design a user interface for an application based on user personas.

Code Quality and Maintainability

  • Importance of code quality.
  • Code reviews and pair programming.
  • Static analysis tools and linters.
  • Documentation best practices.
  • Lab: Conduct a code review session and document a codebase.

Scaling and Performance Considerations

  • Designing for scalability.
  • Performance optimization techniques.
  • Load balancing and caching strategies.
  • Monitoring and profiling applications.
  • Lab: Analyze a system for performance bottlenecks and propose solutions.

Capstone Project and Presentation

  • Integrating learned principles into a comprehensive project.
  • Best practices for presenting software design decisions.
  • Peer feedback and critique.
  • Lab: Develop and present a project that showcases software design principles.

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