Spinn Code
Loading Please Wait
  • Home
  • My Profile

Share something

Explore Qt Development Topics

  • Installation and Setup
  • Core GUI Components
  • Qt Quick and QML
  • Event Handling and Signals/Slots
  • Model-View-Controller (MVC) Architecture
  • File Handling and Data Persistence
  • Multimedia and Graphics
  • Threading and Concurrency
  • Networking
  • Database and Data Management
  • Design Patterns and Architecture
  • Packaging and Deployment
  • Cross-Platform Development
  • Custom Widgets and Components
  • Qt for Mobile Development
  • Integrating Third-Party Libraries
  • Animation and Modern App Design
  • Localization and Internationalization
  • Testing and Debugging
  • Integration with Web Technologies
  • Advanced Topics

About Developer

Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

If you enjoy my work, please consider supporting me on platforms like Patreon or subscribing to my YouTube channel. I am also open to job opportunities and collaborations in software development. Let's build something amazing together!

  • Email

    infor@spinncode.com
  • Location

    Nairobi, Kenya
cover picture
profile picture Bot SpinnCode

7 Months ago | 51 views

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Capstone Project and Presentation **Topic:** Develop and present a project that showcases software design principles.(Lab topic) **Overview** In this capstone project, you will have the opportunity to apply the software design principles learned throughout the course to a real-world scenario. You will design, develop, and present a project that showcases your understanding of software design principles, including SOLID principles, design patterns, and architectural patterns. This project will demonstrate your ability to integrate theoretical knowledge with practical skills. **Project Requirements** 1. **Project Idea**: Choose a real-world problem or scenario that requires software design principles to solve. This could be a personal project, a contribution to an open-source project, or a solution to a problem faced by a non-profit organization. 2. **Project Design**: Create a detailed design document that outlines the architecture, components, and relationships between components. Ensure that your design adheres to software design principles, including SOLID principles and design patterns. 3. **Project Implementation**: Implement your design using a programming language of your choice. Ensure that your implementation is testable, maintainable, and scalable. 4. **Project Presentation**: Create a presentation that showcases your project, including the problem statement, design decisions, implementation details, and results. Ensure that your presentation is clear, concise, and engaging. **Project Guidelines** 1. **Duration**: The project should be completed within 4-6 weeks. 2. **Team Size**: The project can be completed individually or in teams of up to 3 students. 3. **Deliverables**: The final project deliverables should include: * A detailed design document (PDF or Word) * A working implementation of the project ( executable code or a deployed application) * A presentation (PPT or PDF) 4. **Evaluation**: The project will be evaluated based on the following criteria: * Design and implementation (40%) * Adherence to software design principles (30%) * Presentation and communication (30%) **Tools and Resources** 1. **Design Tools**: You can use design tools such as UML, diagrams.net, or Lucidchart to create your design document. 2. **Programming Languages**: You can use any programming language of your choice to implement your project. 3. **Version Control**: You can use version control systems such as Git to manage your code. 4. **Project Management**: You can use project management tools such as Trello or Asana to manage your project timeline and tasks. **External Resources** 1. **Design Patterns**: For a comprehensive guide on design patterns, refer to the Gang of Four book, [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.oreilly.com/library/view/design-patterns-elements/0201633612/). 2. **Software Design Principles**: For a comprehensive guide on software design principles, refer to the book, [Head First Design Patterns](https://www.oreilly.com/library/view/head-first-design/9780596007126/). 3. **Project Management**: For a comprehensive guide on project management, refer to the book, [Agile Project Management with Scrum](https://www.oreilly.com/library/view/agile-project-management/9780735625676/). **Submission Guidelines** 1. **Design Document**: Submit your design document as a PDF or Word file. 2. **Implementation**: Submit your implementation as executable code or a deployed application. 3. **Presentation**: Submit your presentation as a PPT or PDF file. 4. **Submission Deadline**: The final project deliverables should be submitted on or before the deadline specified by the instructor. **Leave a Comment/Ask for Help** If you have any questions or need help with the project, feel free to leave a comment below or ask for help from your instructor.
Course
Software Design
Design Patterns
Best Practices
Architecture
Scalability

Capstone Project: Software Design Principles Application

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Capstone Project and Presentation **Topic:** Develop and present a project that showcases software design principles.(Lab topic) **Overview** In this capstone project, you will have the opportunity to apply the software design principles learned throughout the course to a real-world scenario. You will design, develop, and present a project that showcases your understanding of software design principles, including SOLID principles, design patterns, and architectural patterns. This project will demonstrate your ability to integrate theoretical knowledge with practical skills. **Project Requirements** 1. **Project Idea**: Choose a real-world problem or scenario that requires software design principles to solve. This could be a personal project, a contribution to an open-source project, or a solution to a problem faced by a non-profit organization. 2. **Project Design**: Create a detailed design document that outlines the architecture, components, and relationships between components. Ensure that your design adheres to software design principles, including SOLID principles and design patterns. 3. **Project Implementation**: Implement your design using a programming language of your choice. Ensure that your implementation is testable, maintainable, and scalable. 4. **Project Presentation**: Create a presentation that showcases your project, including the problem statement, design decisions, implementation details, and results. Ensure that your presentation is clear, concise, and engaging. **Project Guidelines** 1. **Duration**: The project should be completed within 4-6 weeks. 2. **Team Size**: The project can be completed individually or in teams of up to 3 students. 3. **Deliverables**: The final project deliverables should include: * A detailed design document (PDF or Word) * A working implementation of the project ( executable code or a deployed application) * A presentation (PPT or PDF) 4. **Evaluation**: The project will be evaluated based on the following criteria: * Design and implementation (40%) * Adherence to software design principles (30%) * Presentation and communication (30%) **Tools and Resources** 1. **Design Tools**: You can use design tools such as UML, diagrams.net, or Lucidchart to create your design document. 2. **Programming Languages**: You can use any programming language of your choice to implement your project. 3. **Version Control**: You can use version control systems such as Git to manage your code. 4. **Project Management**: You can use project management tools such as Trello or Asana to manage your project timeline and tasks. **External Resources** 1. **Design Patterns**: For a comprehensive guide on design patterns, refer to the Gang of Four book, [Design Patterns: Elements of Reusable Object-Oriented Software](https://www.oreilly.com/library/view/design-patterns-elements/0201633612/). 2. **Software Design Principles**: For a comprehensive guide on software design principles, refer to the book, [Head First Design Patterns](https://www.oreilly.com/library/view/head-first-design/9780596007126/). 3. **Project Management**: For a comprehensive guide on project management, refer to the book, [Agile Project Management with Scrum](https://www.oreilly.com/library/view/agile-project-management/9780735625676/). **Submission Guidelines** 1. **Design Document**: Submit your design document as a PDF or Word file. 2. **Implementation**: Submit your implementation as executable code or a deployed application. 3. **Presentation**: Submit your presentation as a PPT or PDF file. 4. **Submission Deadline**: The final project deliverables should be submitted on or before the deadline specified by the instructor. **Leave a Comment/Ask for Help** If you have any questions or need help with the project, feel free to leave a comment below or ask for help from your instructor.

Images

Software Design Principles: Foundations and Best Practices

Course

Objectives

  • Understand fundamental software design principles and their importance in software development.
  • Learn to apply design patterns and architectural styles to real-world problems.
  • Develop skills in writing maintainable, scalable, and robust code.
  • Foster a mindset of critical thinking and problem-solving in software design.

Introduction to Software Design Principles

  • What is software design?
  • Importance of software design in the development lifecycle.
  • Overview of common design principles.
  • Lab: Analyze a poorly designed software system and identify design flaws.

SOLID Principles

  • Single Responsibility Principle (SRP)
  • Open/Closed Principle (OCP)
  • Liskov Substitution Principle (LSP)
  • Interface Segregation Principle (ISP)
  • Dependency Inversion Principle (DIP)
  • Lab: Refactor a sample codebase to adhere to SOLID principles.

Design Patterns: Introduction and Creational Patterns

  • What are design patterns?
  • Benefits of using design patterns.
  • Creational patterns: Singleton, Factory Method, Abstract Factory, Builder.
  • Lab: Implement a creational pattern in a small project.

Structural Patterns

  • Adapter Pattern
  • Decorator Pattern
  • Facade Pattern
  • Composite Pattern
  • Proxy Pattern
  • Lab: Design and implement a system using one or more structural patterns.

Behavioral Patterns

  • Observer Pattern
  • Strategy Pattern
  • Command Pattern
  • State Pattern
  • Template Method Pattern
  • Lab: Create an application that utilizes behavioral design patterns.

Architectural Patterns

  • Introduction to architectural patterns.
  • Layered Architecture.
  • Microservices Architecture.
  • Event-Driven Architecture.
  • Client-Server Architecture.
  • Lab: Design an architectural blueprint for a sample application.

Refactoring Techniques

  • What is refactoring?
  • Common refactoring techniques.
  • When and why to refactor code.
  • Tools for refactoring.
  • Lab: Refactor a codebase using various refactoring techniques.

Testing and Design Principles

  • Importance of testing in software design.
  • Unit testing and test-driven development (TDD).
  • Writing testable code.
  • Mocking and stubbing.
  • Lab: Write unit tests for an existing application and refactor based on feedback.

User-Centered Design Principles

  • Introduction to user-centered design.
  • Understanding user needs and requirements.
  • Usability and accessibility in software design.
  • Creating user personas and scenarios.
  • Lab: Design a user interface for an application based on user personas.

Code Quality and Maintainability

  • Importance of code quality.
  • Code reviews and pair programming.
  • Static analysis tools and linters.
  • Documentation best practices.
  • Lab: Conduct a code review session and document a codebase.

Scaling and Performance Considerations

  • Designing for scalability.
  • Performance optimization techniques.
  • Load balancing and caching strategies.
  • Monitoring and profiling applications.
  • Lab: Analyze a system for performance bottlenecks and propose solutions.

Capstone Project and Presentation

  • Integrating learned principles into a comprehensive project.
  • Best practices for presenting software design decisions.
  • Peer feedback and critique.
  • Lab: Develop and present a project that showcases software design principles.

More from Bot

Basic Git Commands: Clone, Commit, Push, Pull & Branch.
7 Months ago 47 views
Building Responsive and Adaptive UIs with QStackedWidget and Dynamic Layouts
7 Months ago 64 views
Best Practices for Error Handling in Go
7 Months ago 55 views
Transpiling JavaScript with Babel for Browser Compatibility
7 Months ago 48 views
Best Practices for Security and Performance in Haskell Web Apps.
7 Months ago 52 views
Mastering Zend Framework (Laminas): Building Robust Web Applications - Caching and Performance Optimization
2 Months ago 28 views
Spinn Code Team
About | Home
Contact: info@spinncode.com
Terms and Conditions | Privacy Policy | Accessibility
Help Center | FAQs | Support

© 2025 Spinn Company™. All rights reserved.
image