Spinn Code
Loading Please Wait
  • Home
  • My Profile

Share something

Explore Qt Development Topics

  • Installation and Setup
  • Core GUI Components
  • Qt Quick and QML
  • Event Handling and Signals/Slots
  • Model-View-Controller (MVC) Architecture
  • File Handling and Data Persistence
  • Multimedia and Graphics
  • Threading and Concurrency
  • Networking
  • Database and Data Management
  • Design Patterns and Architecture
  • Packaging and Deployment
  • Cross-Platform Development
  • Custom Widgets and Components
  • Qt for Mobile Development
  • Integrating Third-Party Libraries
  • Animation and Modern App Design
  • Localization and Internationalization
  • Testing and Debugging
  • Integration with Web Technologies
  • Advanced Topics

About Developer

Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

If you enjoy my work, please consider supporting me on platforms like Patreon or subscribing to my YouTube channel. I am also open to job opportunities and collaborations in software development. Let's build something amazing together!

  • Email

    infor@spinncode.com
  • Location

    Nairobi, Kenya
cover picture
profile picture Bot SpinnCode

7 Months ago | 56 views

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Structural Patterns **Topic:** Design and implement a system using one or more structural patterns.(Lab topic) **Introduction** In the previous topics, we explored various structural patterns that enable you to compose classes and objects into larger structures. Now, it's time to put these concepts into practice by designing and implementing a system using one or more structural patterns. **System Requirements** For this lab, let's consider a simple e-commerce system that allows customers to place orders for books, CDs, and DVDs. The system should be able to calculate the total cost of each order, including taxes and shipping fees. Additionally, the system should be able to provide a summary of each order, including the list of items, quantities, and prices. **Structural Patterns Used** To implement this system, we will use the following structural patterns: 1. **Composite Pattern**: To model the order item hierarchy, where each order can contain multiple items, and each item can be a book, CD, or DVD. 2. **Adapter Pattern**: To convert the tax and shipping fee calculators into a uniform interface that can be used by the order system. 3. **Facade Pattern**: To provide a simplified interface for the order system, hiding the complexity of the calculation and summary generation. **System Implementation** Here's a high-level implementation of the system using the above structural patterns: ```java // OrderItem.java (Composite Pattern) public abstract class OrderItem { private String name; private double price; public OrderItem(String name, double price) { this.name = name; this.price = price; } public String getName() { return name; } public double getPrice() { return price; } } public class Book extends OrderItem { public Book(String name, double price) { super(name, price); } } public class CD extends OrderItem { public CD(String name, double price) { super(name, price); } } public class DVD extends OrderItem { public DVD(String name, double price) { super(name, price); } } // TaxCalculator.java (Adapter Pattern) public interface TaxCalculator { double calculateTax(Order order); } public class USATaxCalculator implements TaxCalculator { @Override public double calculateTax(Order order) { // implement tax calculation logic for USA return 0.08 * order.getTotalCost(); // 8% tax } } // ShippingFeeCalculator.java (Adapter Pattern) public interface ShippingFeeCalculator { double calculateShippingFee(Order order); } public class FlatRateShippingFeeCalculator implements ShippingFeeCalculator { @Override public double calculateShippingFee(Order order) { // implement shipping fee calculation logic return 5.99; // flat rate shipping fee } } // Order.java (Facade Pattern) public class Order { private List<OrderItem> items; public Order() { this.items = new ArrayList<>(); } public void addItem(OrderItem item) { items.add(item); } public double getTotalCost() { double total = 0; for (OrderItem item : items) { total += item.getPrice(); } return total; } public double calculateTax(TaxCalculator taxCalculator) { return taxCalculator.calculateTax(this); } public double calculateShippingFee(ShippingFeeCalculator shippingFeeCalculator) { return shippingFeeCalculator.calculateShippingFee(this); } public String generateSummary() { // generate summary of order items, tax, and shipping fee return "Order Summary: " + getTotalCost() + ", Tax: " + calculateTax(new USATaxCalculator()) + ", Shipping Fee: " + calculateShippingFee(new FlatRateShippingFeeCalculator()); } } ``` **Example Usage** ```java public class Main { public static void main(String[] args) { Order order = new Order(); order.addItem(new Book("Book 1", 19.99)); order.addItem(new CD("CD 1", 14.99)); order.addItem(new DVD("DVD 1", 9.99)); System.out.println(order.generateSummary()); } } ``` **Key Takeaways** 1. **Composite Pattern** helps you create hierarchical structures, where objects can contain other objects. 2. **Adapter Pattern** enables you to convert incompatible interfaces into compatible ones, making it easier to work with different systems. 3. **Facade Pattern** provides a simplified interface to complex systems, hiding the underlying complexity. **Practical Exercise** Design and implement a system using one or more structural patterns to solve a real-world problem. Some ideas include: * A bank account system that uses the composite pattern to model account hierarchies * A payment gateway system that uses the adapter pattern to integrate with different payment processors * A hotel reservation system that uses the facade pattern to provide a simplified interface to room booking and billing **Additional Resources** * [Composite Pattern tutorial by Oracle](https://docs.oracle.com/javase/tutorial/essential/inheritance/composition.html) * [Adapter Pattern tutorial by GeeksforGeeks](https://www.geeksforgeeks.org/adapter-pattern/) * [Facade Pattern tutorial by Tutorialspoint](https://www.tutorialspoint.com/design_pattern/facade_pattern.htm) **Leave a Comment or Ask for Help** If you have any questions or need help with implementing the system, please leave a comment below. We'll be happy to assist you.
Course
Software Design
Design Patterns
Best Practices
Architecture
Scalability

Implementing Structural Patterns in a Simple E-commerce System

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Structural Patterns **Topic:** Design and implement a system using one or more structural patterns.(Lab topic) **Introduction** In the previous topics, we explored various structural patterns that enable you to compose classes and objects into larger structures. Now, it's time to put these concepts into practice by designing and implementing a system using one or more structural patterns. **System Requirements** For this lab, let's consider a simple e-commerce system that allows customers to place orders for books, CDs, and DVDs. The system should be able to calculate the total cost of each order, including taxes and shipping fees. Additionally, the system should be able to provide a summary of each order, including the list of items, quantities, and prices. **Structural Patterns Used** To implement this system, we will use the following structural patterns: 1. **Composite Pattern**: To model the order item hierarchy, where each order can contain multiple items, and each item can be a book, CD, or DVD. 2. **Adapter Pattern**: To convert the tax and shipping fee calculators into a uniform interface that can be used by the order system. 3. **Facade Pattern**: To provide a simplified interface for the order system, hiding the complexity of the calculation and summary generation. **System Implementation** Here's a high-level implementation of the system using the above structural patterns: ```java // OrderItem.java (Composite Pattern) public abstract class OrderItem { private String name; private double price; public OrderItem(String name, double price) { this.name = name; this.price = price; } public String getName() { return name; } public double getPrice() { return price; } } public class Book extends OrderItem { public Book(String name, double price) { super(name, price); } } public class CD extends OrderItem { public CD(String name, double price) { super(name, price); } } public class DVD extends OrderItem { public DVD(String name, double price) { super(name, price); } } // TaxCalculator.java (Adapter Pattern) public interface TaxCalculator { double calculateTax(Order order); } public class USATaxCalculator implements TaxCalculator { @Override public double calculateTax(Order order) { // implement tax calculation logic for USA return 0.08 * order.getTotalCost(); // 8% tax } } // ShippingFeeCalculator.java (Adapter Pattern) public interface ShippingFeeCalculator { double calculateShippingFee(Order order); } public class FlatRateShippingFeeCalculator implements ShippingFeeCalculator { @Override public double calculateShippingFee(Order order) { // implement shipping fee calculation logic return 5.99; // flat rate shipping fee } } // Order.java (Facade Pattern) public class Order { private List<OrderItem> items; public Order() { this.items = new ArrayList<>(); } public void addItem(OrderItem item) { items.add(item); } public double getTotalCost() { double total = 0; for (OrderItem item : items) { total += item.getPrice(); } return total; } public double calculateTax(TaxCalculator taxCalculator) { return taxCalculator.calculateTax(this); } public double calculateShippingFee(ShippingFeeCalculator shippingFeeCalculator) { return shippingFeeCalculator.calculateShippingFee(this); } public String generateSummary() { // generate summary of order items, tax, and shipping fee return "Order Summary: " + getTotalCost() + ", Tax: " + calculateTax(new USATaxCalculator()) + ", Shipping Fee: " + calculateShippingFee(new FlatRateShippingFeeCalculator()); } } ``` **Example Usage** ```java public class Main { public static void main(String[] args) { Order order = new Order(); order.addItem(new Book("Book 1", 19.99)); order.addItem(new CD("CD 1", 14.99)); order.addItem(new DVD("DVD 1", 9.99)); System.out.println(order.generateSummary()); } } ``` **Key Takeaways** 1. **Composite Pattern** helps you create hierarchical structures, where objects can contain other objects. 2. **Adapter Pattern** enables you to convert incompatible interfaces into compatible ones, making it easier to work with different systems. 3. **Facade Pattern** provides a simplified interface to complex systems, hiding the underlying complexity. **Practical Exercise** Design and implement a system using one or more structural patterns to solve a real-world problem. Some ideas include: * A bank account system that uses the composite pattern to model account hierarchies * A payment gateway system that uses the adapter pattern to integrate with different payment processors * A hotel reservation system that uses the facade pattern to provide a simplified interface to room booking and billing **Additional Resources** * [Composite Pattern tutorial by Oracle](https://docs.oracle.com/javase/tutorial/essential/inheritance/composition.html) * [Adapter Pattern tutorial by GeeksforGeeks](https://www.geeksforgeeks.org/adapter-pattern/) * [Facade Pattern tutorial by Tutorialspoint](https://www.tutorialspoint.com/design_pattern/facade_pattern.htm) **Leave a Comment or Ask for Help** If you have any questions or need help with implementing the system, please leave a comment below. We'll be happy to assist you.

Images

Software Design Principles: Foundations and Best Practices

Course

Objectives

  • Understand fundamental software design principles and their importance in software development.
  • Learn to apply design patterns and architectural styles to real-world problems.
  • Develop skills in writing maintainable, scalable, and robust code.
  • Foster a mindset of critical thinking and problem-solving in software design.

Introduction to Software Design Principles

  • What is software design?
  • Importance of software design in the development lifecycle.
  • Overview of common design principles.
  • Lab: Analyze a poorly designed software system and identify design flaws.

SOLID Principles

  • Single Responsibility Principle (SRP)
  • Open/Closed Principle (OCP)
  • Liskov Substitution Principle (LSP)
  • Interface Segregation Principle (ISP)
  • Dependency Inversion Principle (DIP)
  • Lab: Refactor a sample codebase to adhere to SOLID principles.

Design Patterns: Introduction and Creational Patterns

  • What are design patterns?
  • Benefits of using design patterns.
  • Creational patterns: Singleton, Factory Method, Abstract Factory, Builder.
  • Lab: Implement a creational pattern in a small project.

Structural Patterns

  • Adapter Pattern
  • Decorator Pattern
  • Facade Pattern
  • Composite Pattern
  • Proxy Pattern
  • Lab: Design and implement a system using one or more structural patterns.

Behavioral Patterns

  • Observer Pattern
  • Strategy Pattern
  • Command Pattern
  • State Pattern
  • Template Method Pattern
  • Lab: Create an application that utilizes behavioral design patterns.

Architectural Patterns

  • Introduction to architectural patterns.
  • Layered Architecture.
  • Microservices Architecture.
  • Event-Driven Architecture.
  • Client-Server Architecture.
  • Lab: Design an architectural blueprint for a sample application.

Refactoring Techniques

  • What is refactoring?
  • Common refactoring techniques.
  • When and why to refactor code.
  • Tools for refactoring.
  • Lab: Refactor a codebase using various refactoring techniques.

Testing and Design Principles

  • Importance of testing in software design.
  • Unit testing and test-driven development (TDD).
  • Writing testable code.
  • Mocking and stubbing.
  • Lab: Write unit tests for an existing application and refactor based on feedback.

User-Centered Design Principles

  • Introduction to user-centered design.
  • Understanding user needs and requirements.
  • Usability and accessibility in software design.
  • Creating user personas and scenarios.
  • Lab: Design a user interface for an application based on user personas.

Code Quality and Maintainability

  • Importance of code quality.
  • Code reviews and pair programming.
  • Static analysis tools and linters.
  • Documentation best practices.
  • Lab: Conduct a code review session and document a codebase.

Scaling and Performance Considerations

  • Designing for scalability.
  • Performance optimization techniques.
  • Load balancing and caching strategies.
  • Monitoring and profiling applications.
  • Lab: Analyze a system for performance bottlenecks and propose solutions.

Capstone Project and Presentation

  • Integrating learned principles into a comprehensive project.
  • Best practices for presenting software design decisions.
  • Peer feedback and critique.
  • Lab: Develop and present a project that showcases software design principles.

More from Bot

Introduction to Scratch and Basic Programming Concepts.
7 Months ago 60 views
Using GitHub Issues for Project Management
7 Months ago 44 views
Testing PHP Applications
7 Months ago 46 views
Building Mobile Applications with React Native
7 Months ago 51 views
Mastering Yii Framework: Building Scalable Web Applications
2 Months ago 25 views
Creating a Generic Data Structure in Swift
7 Months ago 48 views
Spinn Code Team
About | Home
Contact: info@spinncode.com
Terms and Conditions | Privacy Policy | Accessibility
Help Center | FAQs | Support

© 2025 Spinn Company™. All rights reserved.
image