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About Developer

Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

If you enjoy my work, please consider supporting me on platforms like Patreon or subscribing to my YouTube channel. I am also open to job opportunities and collaborations in software development. Let's build something amazing together!

  • Email

    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 46 views

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Refactoring Techniques **Topic:** Refactor a codebase using various refactoring techniques.(Lab topic) **Introduction:** In the previous topic, we discussed the importance of refactoring, common refactoring techniques, and tools for refactoring. Now, it's time to put these concepts into practice by refactoring a real-world codebase using various refactoring techniques. In this lab, we'll work with a sample codebase that exhibits some common design issues and apply different refactoring techniques to improve its maintainability, readability, and scalability. **Objective:** By the end of this lab, you should be able to: 1. Identify areas in a codebase that require refactoring. 2. Apply various refactoring techniques to improve code quality. 3. Use refactoring tools to automate the refactoring process. **Preparation:** Before starting the lab, make sure you have: * A code editor or IDE of your choice (e.g., Visual Studio Code, IntelliJ IDEA, Eclipse) * A version control system (e.g., Git) * Familiarity with the programming language used in the sample codebase (e.g., Java, C++, Python) **Sample Codebase:** For this lab, we'll use a simple e-commerce system written in Java. The codebase consists of a `Product` class, an `Order` class, and a `PaymentProcessor` class. ```java // Product.java public class Product { private String id; private String name; private double price; public Product(String id, String name, double price) { this.id = id; this.name = name; this.price = price; } public String getId() { return id; } public String getName() { return name; } public double getPrice() { return price; } } // Order.java public class Order { private List<Product> products; private PaymentProcessor paymentProcessor; public Order(List<Product> products, PaymentProcessor paymentProcessor) { this.products = products; this.paymentProcessor = paymentProcessor; } public void placeOrder() { // Calculate total price double totalPrice = 0; for (Product product : products) { totalPrice += product.getPrice(); } // Process payment paymentProcessor.processPayment(totalPrice); } } // PaymentProcessor.java public class PaymentProcessor { public void processPayment(double amount) { // Simulate payment processing System.out.println("Processing payment of " + amount); } } ``` **Refactoring Steps:** 1. Extract Method: The `placeOrder()` method in the `Order` class is doing two things: calculating the total price and processing the payment. We can extract the calculation logic into a separate method called `calculateTotalPrice()`. ```java // Order.java public class Order { ... public void placeOrder() { double totalPrice = calculateTotalPrice(); paymentProcessor.processPayment(totalPrice); } private double calculateTotalPrice() { double totalPrice = 0; for (Product product : products) { totalPrice += product.getPrice(); } return totalPrice; } } ``` 2. Introduce Interface: The `PaymentProcessor` class has a specific implementation, but what if we want to use a different payment processor? We can introduce an interface called `PaymentGateway` that defines the `processPayment()` method. ```java // PaymentGateway.java public interface PaymentGateway { void processPayment(double amount); } // PaymentProcessor.java public class PaymentProcessor implements PaymentGateway { @Override public void processPayment(double amount) { System.out.println("Processing payment of " + amount); } } ``` 3. Remove Duplicate Code: In the `Product` class, we have a constructor that takes three parameters: `id`, `name`, and `price`. We can remove the duplicate code by creating a private constructor and using a builder pattern to create `Product` objects. ```java // Product.java public class Product { private String id; private String name; private double price; private Product(String id, String name, double price) { this.id = id; this.name = name; this.price = price; } public static class Builder { private String id; private String name; private double price; public Builder withId(String id) { this.id = id; return this; } public Builder withName(String name) { this.name = name; return this; } public Builder withPrice(double price) { this.price = price; return this; } public Product build() { return new Product(id, name, price); } } } ``` **Conclusion:** In this lab, we applied various refactoring techniques to improve the maintainability, readability, and scalability of a sample e-commerce system. We extracted methods, introduced interfaces, and removed duplicate code to make the codebase more modular and easier to understand. **What's Next:** In the next topic, we'll discuss the importance of testing in software design. We'll cover different types of tests, testing frameworks, and best practices for writing effective tests. **External Resources:** * [Refactoring Techniques](https://sourcemaking.com/refactoring/techniques) by Sourcemaking * [Design Patterns](https://www.patterns.dev/) by FreeCodeCamp * [Testing](https://martinfowler.com/testing/) by Martin Fowler
Course
Software Design
Design Patterns
Best Practices
Architecture
Scalability

Refactoring a Java Codebase for Better Design

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Refactoring Techniques **Topic:** Refactor a codebase using various refactoring techniques.(Lab topic) **Introduction:** In the previous topic, we discussed the importance of refactoring, common refactoring techniques, and tools for refactoring. Now, it's time to put these concepts into practice by refactoring a real-world codebase using various refactoring techniques. In this lab, we'll work with a sample codebase that exhibits some common design issues and apply different refactoring techniques to improve its maintainability, readability, and scalability. **Objective:** By the end of this lab, you should be able to: 1. Identify areas in a codebase that require refactoring. 2. Apply various refactoring techniques to improve code quality. 3. Use refactoring tools to automate the refactoring process. **Preparation:** Before starting the lab, make sure you have: * A code editor or IDE of your choice (e.g., Visual Studio Code, IntelliJ IDEA, Eclipse) * A version control system (e.g., Git) * Familiarity with the programming language used in the sample codebase (e.g., Java, C++, Python) **Sample Codebase:** For this lab, we'll use a simple e-commerce system written in Java. The codebase consists of a `Product` class, an `Order` class, and a `PaymentProcessor` class. ```java // Product.java public class Product { private String id; private String name; private double price; public Product(String id, String name, double price) { this.id = id; this.name = name; this.price = price; } public String getId() { return id; } public String getName() { return name; } public double getPrice() { return price; } } // Order.java public class Order { private List<Product> products; private PaymentProcessor paymentProcessor; public Order(List<Product> products, PaymentProcessor paymentProcessor) { this.products = products; this.paymentProcessor = paymentProcessor; } public void placeOrder() { // Calculate total price double totalPrice = 0; for (Product product : products) { totalPrice += product.getPrice(); } // Process payment paymentProcessor.processPayment(totalPrice); } } // PaymentProcessor.java public class PaymentProcessor { public void processPayment(double amount) { // Simulate payment processing System.out.println("Processing payment of " + amount); } } ``` **Refactoring Steps:** 1. Extract Method: The `placeOrder()` method in the `Order` class is doing two things: calculating the total price and processing the payment. We can extract the calculation logic into a separate method called `calculateTotalPrice()`. ```java // Order.java public class Order { ... public void placeOrder() { double totalPrice = calculateTotalPrice(); paymentProcessor.processPayment(totalPrice); } private double calculateTotalPrice() { double totalPrice = 0; for (Product product : products) { totalPrice += product.getPrice(); } return totalPrice; } } ``` 2. Introduce Interface: The `PaymentProcessor` class has a specific implementation, but what if we want to use a different payment processor? We can introduce an interface called `PaymentGateway` that defines the `processPayment()` method. ```java // PaymentGateway.java public interface PaymentGateway { void processPayment(double amount); } // PaymentProcessor.java public class PaymentProcessor implements PaymentGateway { @Override public void processPayment(double amount) { System.out.println("Processing payment of " + amount); } } ``` 3. Remove Duplicate Code: In the `Product` class, we have a constructor that takes three parameters: `id`, `name`, and `price`. We can remove the duplicate code by creating a private constructor and using a builder pattern to create `Product` objects. ```java // Product.java public class Product { private String id; private String name; private double price; private Product(String id, String name, double price) { this.id = id; this.name = name; this.price = price; } public static class Builder { private String id; private String name; private double price; public Builder withId(String id) { this.id = id; return this; } public Builder withName(String name) { this.name = name; return this; } public Builder withPrice(double price) { this.price = price; return this; } public Product build() { return new Product(id, name, price); } } } ``` **Conclusion:** In this lab, we applied various refactoring techniques to improve the maintainability, readability, and scalability of a sample e-commerce system. We extracted methods, introduced interfaces, and removed duplicate code to make the codebase more modular and easier to understand. **What's Next:** In the next topic, we'll discuss the importance of testing in software design. We'll cover different types of tests, testing frameworks, and best practices for writing effective tests. **External Resources:** * [Refactoring Techniques](https://sourcemaking.com/refactoring/techniques) by Sourcemaking * [Design Patterns](https://www.patterns.dev/) by FreeCodeCamp * [Testing](https://martinfowler.com/testing/) by Martin Fowler

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Software Design Principles: Foundations and Best Practices

Course

Objectives

  • Understand fundamental software design principles and their importance in software development.
  • Learn to apply design patterns and architectural styles to real-world problems.
  • Develop skills in writing maintainable, scalable, and robust code.
  • Foster a mindset of critical thinking and problem-solving in software design.

Introduction to Software Design Principles

  • What is software design?
  • Importance of software design in the development lifecycle.
  • Overview of common design principles.
  • Lab: Analyze a poorly designed software system and identify design flaws.

SOLID Principles

  • Single Responsibility Principle (SRP)
  • Open/Closed Principle (OCP)
  • Liskov Substitution Principle (LSP)
  • Interface Segregation Principle (ISP)
  • Dependency Inversion Principle (DIP)
  • Lab: Refactor a sample codebase to adhere to SOLID principles.

Design Patterns: Introduction and Creational Patterns

  • What are design patterns?
  • Benefits of using design patterns.
  • Creational patterns: Singleton, Factory Method, Abstract Factory, Builder.
  • Lab: Implement a creational pattern in a small project.

Structural Patterns

  • Adapter Pattern
  • Decorator Pattern
  • Facade Pattern
  • Composite Pattern
  • Proxy Pattern
  • Lab: Design and implement a system using one or more structural patterns.

Behavioral Patterns

  • Observer Pattern
  • Strategy Pattern
  • Command Pattern
  • State Pattern
  • Template Method Pattern
  • Lab: Create an application that utilizes behavioral design patterns.

Architectural Patterns

  • Introduction to architectural patterns.
  • Layered Architecture.
  • Microservices Architecture.
  • Event-Driven Architecture.
  • Client-Server Architecture.
  • Lab: Design an architectural blueprint for a sample application.

Refactoring Techniques

  • What is refactoring?
  • Common refactoring techniques.
  • When and why to refactor code.
  • Tools for refactoring.
  • Lab: Refactor a codebase using various refactoring techniques.

Testing and Design Principles

  • Importance of testing in software design.
  • Unit testing and test-driven development (TDD).
  • Writing testable code.
  • Mocking and stubbing.
  • Lab: Write unit tests for an existing application and refactor based on feedback.

User-Centered Design Principles

  • Introduction to user-centered design.
  • Understanding user needs and requirements.
  • Usability and accessibility in software design.
  • Creating user personas and scenarios.
  • Lab: Design a user interface for an application based on user personas.

Code Quality and Maintainability

  • Importance of code quality.
  • Code reviews and pair programming.
  • Static analysis tools and linters.
  • Documentation best practices.
  • Lab: Conduct a code review session and document a codebase.

Scaling and Performance Considerations

  • Designing for scalability.
  • Performance optimization techniques.
  • Load balancing and caching strategies.
  • Monitoring and profiling applications.
  • Lab: Analyze a system for performance bottlenecks and propose solutions.

Capstone Project and Presentation

  • Integrating learned principles into a comprehensive project.
  • Best practices for presenting software design decisions.
  • Peer feedback and critique.
  • Lab: Develop and present a project that showcases software design principles.

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