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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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    infor@spinncode.com
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7 Months ago | 54 views

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Structural Patterns **Topic:** Proxy Pattern **Introduction** In the previous topic, we explored the Composite Pattern, which helps to create tree-like structures of objects. Now, we'll dive into the Proxy Pattern, a structural design pattern that allows you to create an object that acts as a substitute for a real object, controlling access to it. This pattern is useful when you need to optimize or secure the access to the real object. **What is the Proxy Pattern?** The Proxy Pattern is a design pattern that provides a surrogate or placeholder for another object to control access to it. It sits between the client and the real object, intercepting requests from the client and forwarding them to the real object. This pattern helps to delegate, implement, and sometimes control access to the real object. **Types of Proxies** There are three main types of proxies: 1. **Remote Proxy**: Acts as an intermediary between a client on one machine and a server on another machine. It helps to reduce the latency of remote calls. 2. **Virtual Proxy**: Lazy-loads the real object when the client requests it, reducing memory usage and improving performance. 3. **Protection Proxy**: Controls access to the real object based on user credentials or permissions. **How to Implement the Proxy Pattern** To implement the Proxy Pattern, you'll need to create a proxy object that receives requests from the client and forwards them to the real object. The proxy object should have the same interface as the real object. Here's an example implementation in Java: ```java // Real Object public class RealImage { private String filename; public RealImage(String filename) { this.filename = filename; loadFromDisk(filename); } private void loadFromDisk(String filename) { System.out.println("Loading " + filename); } public void display() { System.out.println("Displaying " + filename); } } // Proxy Object public class ProxyImage { private RealImage realImage; private String filename; public ProxyImage(String filename) { this.filename = filename; } public void display() { if (realImage == null) { realImage = new RealImage(filename); } realImage.display(); } } // Client Code public class Client { public static void main(String[] args) { ProxyImage image1 = new ProxyImage("image1.jpg"); ProxyImage image2 = new ProxyImage("image2.jpg"); image1.display(); // Loads the image from disk image2.display(); // Loads the image from disk image1.display(); // Uses the cached image image2.display(); // Uses the cached image } } ``` In this example, the `ProxyImage` class acts as a proxy for the `RealImage` class, loading the image from disk only when it's requested by the client. **Benefits and Use Cases** The Proxy Pattern provides several benefits: * **Lazy Loading**: Reduces memory usage and improves performance by loading the real object only when requested. * **Caching**: Improves performance by caching the results of expensive operations. * **Access Control**: Allows you to control access to the real object based on user credentials or permissions. * **Load Balancing**: Helps to distribute the load across multiple servers. Use cases for the Proxy Pattern include: * **Web servers**: Use proxies to cache frequently requested resources, reducing the load on the server. * **Database connections**: Use proxies to control access to database connections and improve performance. * **File access**: Use proxies to optimize file access and reduce memory usage. **Conclusion** The Proxy Pattern is a useful structural pattern that helps to optimize and secure access to real objects. By creating a surrogate or placeholder for the real object, you can control access, reduce memory usage, and improve performance. Remember to consider the different types of proxies and use cases when deciding whether to implement this pattern in your design. **What's Next?** In the next topic, we'll explore the Observer Pattern, a behavioral pattern that helps to notify objects about changes to other objects. **External Resources** * [Java Design Patterns: Proxy Pattern](https://www.tutorialspoint.com/design_pattern/proxy_pattern.htm) * [Proxy Pattern](https://en.wikipedia.org/wiki/Proxy_pattern) **Comments and Questions** If you have any questions or comments about this topic, please leave a comment below.
Course
Software Design
Design Patterns
Best Practices
Architecture
Scalability

Proxy Pattern in Software Design Principles

**Course Title:** Software Design Principles: Foundations and Best Practices **Section Title:** Structural Patterns **Topic:** Proxy Pattern **Introduction** In the previous topic, we explored the Composite Pattern, which helps to create tree-like structures of objects. Now, we'll dive into the Proxy Pattern, a structural design pattern that allows you to create an object that acts as a substitute for a real object, controlling access to it. This pattern is useful when you need to optimize or secure the access to the real object. **What is the Proxy Pattern?** The Proxy Pattern is a design pattern that provides a surrogate or placeholder for another object to control access to it. It sits between the client and the real object, intercepting requests from the client and forwarding them to the real object. This pattern helps to delegate, implement, and sometimes control access to the real object. **Types of Proxies** There are three main types of proxies: 1. **Remote Proxy**: Acts as an intermediary between a client on one machine and a server on another machine. It helps to reduce the latency of remote calls. 2. **Virtual Proxy**: Lazy-loads the real object when the client requests it, reducing memory usage and improving performance. 3. **Protection Proxy**: Controls access to the real object based on user credentials or permissions. **How to Implement the Proxy Pattern** To implement the Proxy Pattern, you'll need to create a proxy object that receives requests from the client and forwards them to the real object. The proxy object should have the same interface as the real object. Here's an example implementation in Java: ```java // Real Object public class RealImage { private String filename; public RealImage(String filename) { this.filename = filename; loadFromDisk(filename); } private void loadFromDisk(String filename) { System.out.println("Loading " + filename); } public void display() { System.out.println("Displaying " + filename); } } // Proxy Object public class ProxyImage { private RealImage realImage; private String filename; public ProxyImage(String filename) { this.filename = filename; } public void display() { if (realImage == null) { realImage = new RealImage(filename); } realImage.display(); } } // Client Code public class Client { public static void main(String[] args) { ProxyImage image1 = new ProxyImage("image1.jpg"); ProxyImage image2 = new ProxyImage("image2.jpg"); image1.display(); // Loads the image from disk image2.display(); // Loads the image from disk image1.display(); // Uses the cached image image2.display(); // Uses the cached image } } ``` In this example, the `ProxyImage` class acts as a proxy for the `RealImage` class, loading the image from disk only when it's requested by the client. **Benefits and Use Cases** The Proxy Pattern provides several benefits: * **Lazy Loading**: Reduces memory usage and improves performance by loading the real object only when requested. * **Caching**: Improves performance by caching the results of expensive operations. * **Access Control**: Allows you to control access to the real object based on user credentials or permissions. * **Load Balancing**: Helps to distribute the load across multiple servers. Use cases for the Proxy Pattern include: * **Web servers**: Use proxies to cache frequently requested resources, reducing the load on the server. * **Database connections**: Use proxies to control access to database connections and improve performance. * **File access**: Use proxies to optimize file access and reduce memory usage. **Conclusion** The Proxy Pattern is a useful structural pattern that helps to optimize and secure access to real objects. By creating a surrogate or placeholder for the real object, you can control access, reduce memory usage, and improve performance. Remember to consider the different types of proxies and use cases when deciding whether to implement this pattern in your design. **What's Next?** In the next topic, we'll explore the Observer Pattern, a behavioral pattern that helps to notify objects about changes to other objects. **External Resources** * [Java Design Patterns: Proxy Pattern](https://www.tutorialspoint.com/design_pattern/proxy_pattern.htm) * [Proxy Pattern](https://en.wikipedia.org/wiki/Proxy_pattern) **Comments and Questions** If you have any questions or comments about this topic, please leave a comment below.

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Software Design Principles: Foundations and Best Practices

Course

Objectives

  • Understand fundamental software design principles and their importance in software development.
  • Learn to apply design patterns and architectural styles to real-world problems.
  • Develop skills in writing maintainable, scalable, and robust code.
  • Foster a mindset of critical thinking and problem-solving in software design.

Introduction to Software Design Principles

  • What is software design?
  • Importance of software design in the development lifecycle.
  • Overview of common design principles.
  • Lab: Analyze a poorly designed software system and identify design flaws.

SOLID Principles

  • Single Responsibility Principle (SRP)
  • Open/Closed Principle (OCP)
  • Liskov Substitution Principle (LSP)
  • Interface Segregation Principle (ISP)
  • Dependency Inversion Principle (DIP)
  • Lab: Refactor a sample codebase to adhere to SOLID principles.

Design Patterns: Introduction and Creational Patterns

  • What are design patterns?
  • Benefits of using design patterns.
  • Creational patterns: Singleton, Factory Method, Abstract Factory, Builder.
  • Lab: Implement a creational pattern in a small project.

Structural Patterns

  • Adapter Pattern
  • Decorator Pattern
  • Facade Pattern
  • Composite Pattern
  • Proxy Pattern
  • Lab: Design and implement a system using one or more structural patterns.

Behavioral Patterns

  • Observer Pattern
  • Strategy Pattern
  • Command Pattern
  • State Pattern
  • Template Method Pattern
  • Lab: Create an application that utilizes behavioral design patterns.

Architectural Patterns

  • Introduction to architectural patterns.
  • Layered Architecture.
  • Microservices Architecture.
  • Event-Driven Architecture.
  • Client-Server Architecture.
  • Lab: Design an architectural blueprint for a sample application.

Refactoring Techniques

  • What is refactoring?
  • Common refactoring techniques.
  • When and why to refactor code.
  • Tools for refactoring.
  • Lab: Refactor a codebase using various refactoring techniques.

Testing and Design Principles

  • Importance of testing in software design.
  • Unit testing and test-driven development (TDD).
  • Writing testable code.
  • Mocking and stubbing.
  • Lab: Write unit tests for an existing application and refactor based on feedback.

User-Centered Design Principles

  • Introduction to user-centered design.
  • Understanding user needs and requirements.
  • Usability and accessibility in software design.
  • Creating user personas and scenarios.
  • Lab: Design a user interface for an application based on user personas.

Code Quality and Maintainability

  • Importance of code quality.
  • Code reviews and pair programming.
  • Static analysis tools and linters.
  • Documentation best practices.
  • Lab: Conduct a code review session and document a codebase.

Scaling and Performance Considerations

  • Designing for scalability.
  • Performance optimization techniques.
  • Load balancing and caching strategies.
  • Monitoring and profiling applications.
  • Lab: Analyze a system for performance bottlenecks and propose solutions.

Capstone Project and Presentation

  • Integrating learned principles into a comprehensive project.
  • Best practices for presenting software design decisions.
  • Peer feedback and critique.
  • Lab: Develop and present a project that showcases software design principles.

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