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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

If you enjoy my work, please consider supporting me on platforms like Patreon or subscribing to my YouTube channel. I am also open to job opportunities and collaborations in software development. Let's build something amazing together!

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    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 45 views

**Course Title:** Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques **Section Title:** Object-Oriented Programming (OOP) in C++ **Topic:** Inheritance, polymorphism, virtual functions, and abstract classes. ### Introduction to Inheritance Inheritance is a fundamental concept in object-oriented programming (OOP) that allows one class to inherit properties and behavior from another class. The class that inherits properties and behavior is called the _derived class_ or _subclass_, while the class from which properties and behavior are inherited is called the _base class_ or _superclass_. Inheritance is useful for creating a new class that is a modified version of an existing class. ### Single Inheritance Single inheritance is the simplest form of inheritance, where a derived class inherits from a single base class. Here's an example: ```cpp class Animal { public: void eat() { std::cout << "Eating..." << std::endl; } }; class Dog : public Animal { public: void bark() { std::cout << "Barking..." << std::endl; } }; int main() { Dog myDog; myDog.eat(); // Output: Eating... myDog.bark(); // Output: Barking... return 0; } ``` In this example, the `Dog` class inherits the `eat()` method from the `Animal` class and also has its own `bark()` method. ### Multiple Inheritance Multiple inheritance is when a derived class inherits from more than one base class. Here's an example: ```cpp class Animal { public: void eat() { std::cout << "Eating..." << std::endl; } }; class Mammal { public: void sleep() { std::cout << "Sleeping..." << std::endl; } }; class Dog : public Animal, public Mammal { public: void bark() { std::cout << "Barking..." << std::endl; } }; int main() { Dog myDog; myDog.eat(); // Output: Eating... myDog.sleep(); // Output: Sleeping... myDog.bark(); // Output: Barking... return 0; } ``` In this example, the `Dog` class inherits the `eat()` method from the `Animal` class and the `sleep()` method from the `Mammal` class. ### Polymorphism Polymorphism is the ability of an object to take on many forms. In C++, polymorphism can be achieved through function overloading or function overriding. ### Function Overloading Function overloading is when multiple functions with the same name can be defined, but with different parameters. Here's an example: ```cpp void print(int x) { std::cout << "Printing an integer: " << x << std::endl; } void print(double x) { std::cout << "Printing a double: " << x << std::endl; } int main() { print(5); // Output: Printing an integer: 5 print(3.14); // Output: Printing a double: 3.14 return 0; } ``` In this example, the `print()` function is overloaded to take either an `int` or a `double` as an argument. ### Function Overriding Function overriding is when a derived class provides a different implementation of a function that is already defined in its base class. Here's an example: ```cpp class Animal { public: void sound() { std::cout << "Making a generic sound..." << std::endl; } }; class Dog : public Animal { public: void sound() { std::cout << "Barking..." << std::endl; } }; int main() { Animal myAnimal; Dog myDog; myAnimal.sound(); // Output: Making a generic sound... myDog.sound(); // Output: Barking... Animal* animal = &myDog; animal->sound(); // Output: Making a generic sound... return 0; } ``` In this example, the `Dog` class overrides the `sound()` method from the `Animal` class. However, when called through a base class pointer, the base class method is called. ### Virtual Functions Virtual functions are functions that can be overridden by a derived class. They are used to achieve runtime polymorphism. Here's an example: ```cpp class Animal { public: virtual void sound() { std::cout << "Making a generic sound..." << std::endl; } }; class Dog : public Animal { public: void sound() override { std::cout << "Barking..." << std::endl; } }; int main() { Animal* animal = new Dog(); animal->sound(); // Output: Barking... delete animal; return 0; } ``` In this example, the `sound()` method from the `Animal` class is made virtual, allowing it to be overridden by the `Dog` class. When called through a base class pointer, the derived class method is called. ### Abstract Classes Abstract classes are classes that cannot be instantiated and are used as base classes for other classes. They are useful for defining an interface or a base class that other classes must implement. Here's an example: ```cpp class Animal { public: virtual void sound() = 0; // Pure virtual function }; class Dog : public Animal { public: void sound() override { std::cout << "Barking..." << std::endl; } }; int main() { // Error: Cannot instantiate abstract class // Animal myAnimal; Dog myDog; myDog.sound(); // Output: Barking... return 0; } ``` In this example, the `Animal` class is made abstract by declaring the `sound()` method as a pure virtual function. This means that any derived class must implement the `sound()` method. ### Conclusion In heritage, polymorphism, virtual functions, and abstract classes are powerful features of object-oriented programming that allow you to create complex and flexible class hierarchies. By understanding how to use these features effectively, you can write more efficient and maintainable code. ### Practical Takeaways * Use inheritance to create a new class that is a modified version of an existing class. * Use polymorphism to allow objects of different classes to be treated as objects of a common superclass. * Use virtual functions to achieve runtime polymorphism. * Use abstract classes to define an interface or a base class that other classes must implement. ### Additional Resources * [The C++ Programming Language](https://www.stroustrup.com/4th.html) * [C++11/C++14/C++17/C++20 : Where do we stand](https://www.youtube.com/watch?v=ub3_-tTw7vI) Do you have any questions on this topic?
Course
C++
OOP
Templates
Multithreading
C++20

Object-Oriented Programming in C++.

**Course Title:** Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques **Section Title:** Object-Oriented Programming (OOP) in C++ **Topic:** Inheritance, polymorphism, virtual functions, and abstract classes. ### Introduction to Inheritance Inheritance is a fundamental concept in object-oriented programming (OOP) that allows one class to inherit properties and behavior from another class. The class that inherits properties and behavior is called the _derived class_ or _subclass_, while the class from which properties and behavior are inherited is called the _base class_ or _superclass_. Inheritance is useful for creating a new class that is a modified version of an existing class. ### Single Inheritance Single inheritance is the simplest form of inheritance, where a derived class inherits from a single base class. Here's an example: ```cpp class Animal { public: void eat() { std::cout << "Eating..." << std::endl; } }; class Dog : public Animal { public: void bark() { std::cout << "Barking..." << std::endl; } }; int main() { Dog myDog; myDog.eat(); // Output: Eating... myDog.bark(); // Output: Barking... return 0; } ``` In this example, the `Dog` class inherits the `eat()` method from the `Animal` class and also has its own `bark()` method. ### Multiple Inheritance Multiple inheritance is when a derived class inherits from more than one base class. Here's an example: ```cpp class Animal { public: void eat() { std::cout << "Eating..." << std::endl; } }; class Mammal { public: void sleep() { std::cout << "Sleeping..." << std::endl; } }; class Dog : public Animal, public Mammal { public: void bark() { std::cout << "Barking..." << std::endl; } }; int main() { Dog myDog; myDog.eat(); // Output: Eating... myDog.sleep(); // Output: Sleeping... myDog.bark(); // Output: Barking... return 0; } ``` In this example, the `Dog` class inherits the `eat()` method from the `Animal` class and the `sleep()` method from the `Mammal` class. ### Polymorphism Polymorphism is the ability of an object to take on many forms. In C++, polymorphism can be achieved through function overloading or function overriding. ### Function Overloading Function overloading is when multiple functions with the same name can be defined, but with different parameters. Here's an example: ```cpp void print(int x) { std::cout << "Printing an integer: " << x << std::endl; } void print(double x) { std::cout << "Printing a double: " << x << std::endl; } int main() { print(5); // Output: Printing an integer: 5 print(3.14); // Output: Printing a double: 3.14 return 0; } ``` In this example, the `print()` function is overloaded to take either an `int` or a `double` as an argument. ### Function Overriding Function overriding is when a derived class provides a different implementation of a function that is already defined in its base class. Here's an example: ```cpp class Animal { public: void sound() { std::cout << "Making a generic sound..." << std::endl; } }; class Dog : public Animal { public: void sound() { std::cout << "Barking..." << std::endl; } }; int main() { Animal myAnimal; Dog myDog; myAnimal.sound(); // Output: Making a generic sound... myDog.sound(); // Output: Barking... Animal* animal = &myDog; animal->sound(); // Output: Making a generic sound... return 0; } ``` In this example, the `Dog` class overrides the `sound()` method from the `Animal` class. However, when called through a base class pointer, the base class method is called. ### Virtual Functions Virtual functions are functions that can be overridden by a derived class. They are used to achieve runtime polymorphism. Here's an example: ```cpp class Animal { public: virtual void sound() { std::cout << "Making a generic sound..." << std::endl; } }; class Dog : public Animal { public: void sound() override { std::cout << "Barking..." << std::endl; } }; int main() { Animal* animal = new Dog(); animal->sound(); // Output: Barking... delete animal; return 0; } ``` In this example, the `sound()` method from the `Animal` class is made virtual, allowing it to be overridden by the `Dog` class. When called through a base class pointer, the derived class method is called. ### Abstract Classes Abstract classes are classes that cannot be instantiated and are used as base classes for other classes. They are useful for defining an interface or a base class that other classes must implement. Here's an example: ```cpp class Animal { public: virtual void sound() = 0; // Pure virtual function }; class Dog : public Animal { public: void sound() override { std::cout << "Barking..." << std::endl; } }; int main() { // Error: Cannot instantiate abstract class // Animal myAnimal; Dog myDog; myDog.sound(); // Output: Barking... return 0; } ``` In this example, the `Animal` class is made abstract by declaring the `sound()` method as a pure virtual function. This means that any derived class must implement the `sound()` method. ### Conclusion In heritage, polymorphism, virtual functions, and abstract classes are powerful features of object-oriented programming that allow you to create complex and flexible class hierarchies. By understanding how to use these features effectively, you can write more efficient and maintainable code. ### Practical Takeaways * Use inheritance to create a new class that is a modified version of an existing class. * Use polymorphism to allow objects of different classes to be treated as objects of a common superclass. * Use virtual functions to achieve runtime polymorphism. * Use abstract classes to define an interface or a base class that other classes must implement. ### Additional Resources * [The C++ Programming Language](https://www.stroustrup.com/4th.html) * [C++11/C++14/C++17/C++20 : Where do we stand](https://www.youtube.com/watch?v=ub3_-tTw7vI) Do you have any questions on this topic?

Images

Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques

Course

Objectives

  • Understand and master core C++ concepts along with the latest C++20/23 features.
  • Write efficient, maintainable, and scalable C++ code using best practices.
  • Learn advanced object-oriented programming (OOP), templates, and metaprogramming in C++.
  • Gain hands-on experience with multithreading, memory management, and performance optimization.
  • Work with popular C++ libraries and understand modern tooling for debugging, testing, and version control.

Introduction to C++ and Environment Setup

  • Overview of C++: History, evolution, and use cases.
  • Setting up a development environment (IDE: Visual Studio, CLion, or VSCode).
  • Compiling, linking, and running C++ programs.
  • Basic syntax: Variables, data types, operators, and control structures.
  • Lab: Install and set up a C++ IDE, write and compile your first C++ program.

Data Structures and Algorithms in C++

  • Built-in data types and structures (arrays, strings, pointers).
  • STL containers: `std::vector`, `std::array`, `std::list`, and `std::map`.
  • STL algorithms: Sorting, searching, and manipulating containers.
  • Introduction to C++20 ranges and views for modern iteration.
  • Lab: Solve real-world problems using STL containers and algorithms.

Functions and Modular Programming

  • Defining and calling functions: Return types, parameters, and overloading.
  • Pass-by-value vs pass-by-reference, and `const` correctness.
  • Lambda expressions in modern C++.
  • Understanding inline functions and the `constexpr` keyword.
  • Lab: Write modular code using functions, with an emphasis on lambda expressions and constexpr.

Object-Oriented Programming (OOP) in C++

  • Understanding classes and objects in C++.
  • Constructors, destructors, and copy constructors.
  • Inheritance, polymorphism, virtual functions, and abstract classes.
  • The Rule of Three/Five/Zero and smart pointers (`std::unique_ptr`, `std::shared_ptr`).
  • Lab: Design a class-based system implementing inheritance and smart pointers.

Templates and Generic Programming

  • Understanding templates: Function and class templates.
  • Template specialization and overloading.
  • Variadic templates and fold expressions in C++17/20.
  • Concepts in C++20: Constraining templates with concepts.
  • Lab: Implement a generic data structure using templates and C++20 concepts.

Memory Management and Resource Management

  • Understanding dynamic memory allocation (`new`, `delete`, `malloc`, `free`).
  • RAII (Resource Acquisition Is Initialization) and smart pointers for resource management.
  • Memory leaks, dangling pointers, and best practices for avoiding them.
  • Modern memory management techniques using `std::unique_ptr`, `std::shared_ptr`, and `std::weak_ptr`.
  • Lab: Write a C++ program managing dynamic memory efficiently using RAII and smart pointers.

Multithreading and Concurrency

  • Introduction to multithreading in C++ with the `<thread>` library.
  • Synchronization primitives: Mutexes, condition variables, and locks.
  • Understanding deadlocks, race conditions, and strategies to avoid them.
  • Futures, promises, and asynchronous programming in C++17/20.
  • Lab: Implement a multithreaded program using mutexes and condition variables, and solve concurrency issues.

File I/O and Serialization

  • File input/output in C++: Working with file streams (`std::ifstream`, `std::ofstream`).
  • Reading and writing binary data to files.
  • Text and binary serialization techniques.
  • Using third-party libraries for serialization (e.g., Boost.Serialization).
  • Lab: Write a C++ program that reads from and writes to files, using both text and binary formats.

Error Handling and Exceptions

  • Introduction to exception handling: `try`, `catch`, `throw`.
  • Best practices for writing exception-safe code.
  • Modern alternatives: `std::optional`, `std::variant`, and `std::expected` in C++17/20.
  • Handling resources in exception handling: RAII revisited.
  • Lab: Develop a C++ program that gracefully handles errors and exceptions.

Testing, Debugging, and Profiling

  • Unit testing in C++: Introduction to testing frameworks (Google Test, Catch2).
  • Mocking and test-driven development (TDD).
  • Debugging tools: GDB, Valgrind, and sanitizers (address, thread, and memory).
  • Performance profiling using `gprof` and modern tools (perf, VTune).
  • Lab: Write unit tests for your C++ code and use a debugging tool to track down and fix a memory issue.

Advanced C++ Features: C++20 and Beyond

  • Introduction to C++20 features: Modules, coroutines, and concepts.
  • Coroutines in modern C++: Asynchronous programming and generators.
  • Using C++20 ranges for cleaner, more expressive code.
  • Modules in C++20: Breaking the limits of traditional header files.
  • Lab: Refactor existing code to utilize C++20 features like coroutines and ranges.

C++ Libraries and Real-World Applications

  • Overview of popular C++ libraries: Boost, Qt, and others.
  • Building and integrating third-party libraries into your project.
  • Cross-platform development with CMake and other build systems.
  • Modern deployment techniques: Docker, cloud platforms, and CI/CD pipelines.
  • Lab: Build a small C++ project using CMake and deploy it using Docker.

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