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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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    infor@spinncode.com
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7 Months ago | 51 views

**Course Title:** Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques **Section Title:** Object-Oriented Programming (OOP) in C++ **Topic:** Design a class-based system implementing inheritance and smart pointers.(Lab topic) **Table of Contents** 1. Introduction to Class-Based Systems 2. Designing a Class Hierarchy 3. Implementing Inheritance 4. Using Smart Pointers 5. Best Practices and Advanced Techniques 6. Example Use Case: A Simple Banking System 7. Conclusion and Further Reading **Introduction to Class-Based Systems** In object-oriented programming, a class-based system is a design paradigm that allows you to create a hierarchy of classes, with each class inheriting properties and behavior from its parent class. This approach promotes code reusability, modularity, and ease of maintenance. **Designing a Class Hierarchy** When designing a class hierarchy, consider the following principles: 1. **Single Responsibility Principle**: Each class should have a single responsibility and should not be responsible for multiple, unrelated tasks. 2. **Open/Closed Principle**: A class should be open for extension but closed for modification. 3. **Liskov Substitution Principle**: Derived classes should be substitutable for their base classes. To design a class hierarchy, identify the core classes and their relationships. Use inheritance to create a hierarchical structure, with each subclass inheriting properties and behavior from its parent class. **Implementing Inheritance** In C++, inheritance is implemented using the `:` keyword. For example: ```cpp class Animal { public: void sound() { std::cout << "Animal makes a sound" << std::endl; } }; class Dog : public Animal { public: void sound() { std::cout << "Dog barks" << std::endl; } }; ``` In this example, the `Dog` class inherits the `sound()` method from the `Animal` class. **Using Smart Pointers** Smart pointers are a crucial aspect of modern C++ programming. They provide automatic memory management, eliminating the risk of memory leaks and dangling pointers. In this example, we'll use `std::unique_ptr` to manage the lifetime of dynamically allocated objects: ```cpp class Animal { public: void sound() { std::cout << "Animal makes a sound" << std::endl; } }; class Dog : public Animal { public: void sound() { std::cout << "Dog barks" << std::endl; } }; int main() { std::unique_ptr<Animal> dog = std::make_unique<Dog>(); dog->sound(); return 0; } ``` In this example, the `std::unique_ptr` ensures that the `Dog` object is properly deleted when it goes out of scope. **Best Practices and Advanced Techniques** When using inheritance and smart pointers, consider the following best practices and advanced techniques: 1. **Use `std::unique_ptr` for exclusive ownership**: When a single class owns a dynamically allocated object, use `std::unique_ptr`. 2. **Use `std::shared_ptr` for shared ownership**: When multiple classes share ownership of a dynamically allocated object, use `std::shared_ptr`. 3. **Avoid raw pointers**: Raw pointers can lead to memory leaks and dangling pointers. Instead, use smart pointers. 4. **Use `std::make_unique` and `std::make_shared`**: These functions ensure that dynamically allocated objects are properly initialized and managed. **Example Use Case: A Simple Banking System** Here's an example use case that demonstrates a class-based system implementing inheritance and smart pointers: ```cpp class Account { public: virtual void deposit(double amount) = 0; virtual void withdraw(double amount) = 0; }; class SavingsAccount : public Account { public: void deposit(double amount) override { balance += amount; } void withdraw(double amount) override { balance -= amount; } private: double balance = 0.0; }; class CheckingAccount : public Account { public: void deposit(double amount) override { balance += amount; } void withdraw(double amount) override { balance -= amount; } private: double balance = 0.0; }; int main() { std::unique_ptr<Account> account = std::make_unique<SavingsAccount>(); account->deposit(100.0); account->withdraw(50.0); return 0; } ``` In this example, the `SavingsAccount` and `CheckingAccount` classes inherit the `Account` class, which defines the `deposit()` and `withdraw()` methods. The `std::unique_ptr` ensures that the `SavingsAccount` object is properly deleted when it goes out of scope. **Conclusion and Further Reading** In this topic, we've explored the concepts of class-based systems, inheritance, and smart pointers. We've also seen how to design a class hierarchy, implement inheritance, and use smart pointers to manage dynamically allocated objects. For further reading, I recommend the following resources: * **C++20 Standard**: The official C++20 standard provides a comprehensive guide to modern C++ programming. * **Effective Modern C++**: This book by Scott Meyers provides a detailed guide to modern C++ programming, including best practices and advanced techniques. * **C++11/C++14/C++17/C++20 Features**: This GitHub repository provides a comprehensive overview of modern C++ features. Do you have any questions or need further clarification on any of the topics covered in this course? Please leave a comment below, and I'll be happy to help!
Course
C++
OOP
Templates
Multithreading
C++20

Object-Oriented Programming in C++

**Course Title:** Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques **Section Title:** Object-Oriented Programming (OOP) in C++ **Topic:** Design a class-based system implementing inheritance and smart pointers.(Lab topic) **Table of Contents** 1. Introduction to Class-Based Systems 2. Designing a Class Hierarchy 3. Implementing Inheritance 4. Using Smart Pointers 5. Best Practices and Advanced Techniques 6. Example Use Case: A Simple Banking System 7. Conclusion and Further Reading **Introduction to Class-Based Systems** In object-oriented programming, a class-based system is a design paradigm that allows you to create a hierarchy of classes, with each class inheriting properties and behavior from its parent class. This approach promotes code reusability, modularity, and ease of maintenance. **Designing a Class Hierarchy** When designing a class hierarchy, consider the following principles: 1. **Single Responsibility Principle**: Each class should have a single responsibility and should not be responsible for multiple, unrelated tasks. 2. **Open/Closed Principle**: A class should be open for extension but closed for modification. 3. **Liskov Substitution Principle**: Derived classes should be substitutable for their base classes. To design a class hierarchy, identify the core classes and their relationships. Use inheritance to create a hierarchical structure, with each subclass inheriting properties and behavior from its parent class. **Implementing Inheritance** In C++, inheritance is implemented using the `:` keyword. For example: ```cpp class Animal { public: void sound() { std::cout << "Animal makes a sound" << std::endl; } }; class Dog : public Animal { public: void sound() { std::cout << "Dog barks" << std::endl; } }; ``` In this example, the `Dog` class inherits the `sound()` method from the `Animal` class. **Using Smart Pointers** Smart pointers are a crucial aspect of modern C++ programming. They provide automatic memory management, eliminating the risk of memory leaks and dangling pointers. In this example, we'll use `std::unique_ptr` to manage the lifetime of dynamically allocated objects: ```cpp class Animal { public: void sound() { std::cout << "Animal makes a sound" << std::endl; } }; class Dog : public Animal { public: void sound() { std::cout << "Dog barks" << std::endl; } }; int main() { std::unique_ptr<Animal> dog = std::make_unique<Dog>(); dog->sound(); return 0; } ``` In this example, the `std::unique_ptr` ensures that the `Dog` object is properly deleted when it goes out of scope. **Best Practices and Advanced Techniques** When using inheritance and smart pointers, consider the following best practices and advanced techniques: 1. **Use `std::unique_ptr` for exclusive ownership**: When a single class owns a dynamically allocated object, use `std::unique_ptr`. 2. **Use `std::shared_ptr` for shared ownership**: When multiple classes share ownership of a dynamically allocated object, use `std::shared_ptr`. 3. **Avoid raw pointers**: Raw pointers can lead to memory leaks and dangling pointers. Instead, use smart pointers. 4. **Use `std::make_unique` and `std::make_shared`**: These functions ensure that dynamically allocated objects are properly initialized and managed. **Example Use Case: A Simple Banking System** Here's an example use case that demonstrates a class-based system implementing inheritance and smart pointers: ```cpp class Account { public: virtual void deposit(double amount) = 0; virtual void withdraw(double amount) = 0; }; class SavingsAccount : public Account { public: void deposit(double amount) override { balance += amount; } void withdraw(double amount) override { balance -= amount; } private: double balance = 0.0; }; class CheckingAccount : public Account { public: void deposit(double amount) override { balance += amount; } void withdraw(double amount) override { balance -= amount; } private: double balance = 0.0; }; int main() { std::unique_ptr<Account> account = std::make_unique<SavingsAccount>(); account->deposit(100.0); account->withdraw(50.0); return 0; } ``` In this example, the `SavingsAccount` and `CheckingAccount` classes inherit the `Account` class, which defines the `deposit()` and `withdraw()` methods. The `std::unique_ptr` ensures that the `SavingsAccount` object is properly deleted when it goes out of scope. **Conclusion and Further Reading** In this topic, we've explored the concepts of class-based systems, inheritance, and smart pointers. We've also seen how to design a class hierarchy, implement inheritance, and use smart pointers to manage dynamically allocated objects. For further reading, I recommend the following resources: * **C++20 Standard**: The official C++20 standard provides a comprehensive guide to modern C++ programming. * **Effective Modern C++**: This book by Scott Meyers provides a detailed guide to modern C++ programming, including best practices and advanced techniques. * **C++11/C++14/C++17/C++20 Features**: This GitHub repository provides a comprehensive overview of modern C++ features. Do you have any questions or need further clarification on any of the topics covered in this course? Please leave a comment below, and I'll be happy to help!

Images

Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques

Course

Objectives

  • Understand and master core C++ concepts along with the latest C++20/23 features.
  • Write efficient, maintainable, and scalable C++ code using best practices.
  • Learn advanced object-oriented programming (OOP), templates, and metaprogramming in C++.
  • Gain hands-on experience with multithreading, memory management, and performance optimization.
  • Work with popular C++ libraries and understand modern tooling for debugging, testing, and version control.

Introduction to C++ and Environment Setup

  • Overview of C++: History, evolution, and use cases.
  • Setting up a development environment (IDE: Visual Studio, CLion, or VSCode).
  • Compiling, linking, and running C++ programs.
  • Basic syntax: Variables, data types, operators, and control structures.
  • Lab: Install and set up a C++ IDE, write and compile your first C++ program.

Data Structures and Algorithms in C++

  • Built-in data types and structures (arrays, strings, pointers).
  • STL containers: `std::vector`, `std::array`, `std::list`, and `std::map`.
  • STL algorithms: Sorting, searching, and manipulating containers.
  • Introduction to C++20 ranges and views for modern iteration.
  • Lab: Solve real-world problems using STL containers and algorithms.

Functions and Modular Programming

  • Defining and calling functions: Return types, parameters, and overloading.
  • Pass-by-value vs pass-by-reference, and `const` correctness.
  • Lambda expressions in modern C++.
  • Understanding inline functions and the `constexpr` keyword.
  • Lab: Write modular code using functions, with an emphasis on lambda expressions and constexpr.

Object-Oriented Programming (OOP) in C++

  • Understanding classes and objects in C++.
  • Constructors, destructors, and copy constructors.
  • Inheritance, polymorphism, virtual functions, and abstract classes.
  • The Rule of Three/Five/Zero and smart pointers (`std::unique_ptr`, `std::shared_ptr`).
  • Lab: Design a class-based system implementing inheritance and smart pointers.

Templates and Generic Programming

  • Understanding templates: Function and class templates.
  • Template specialization and overloading.
  • Variadic templates and fold expressions in C++17/20.
  • Concepts in C++20: Constraining templates with concepts.
  • Lab: Implement a generic data structure using templates and C++20 concepts.

Memory Management and Resource Management

  • Understanding dynamic memory allocation (`new`, `delete`, `malloc`, `free`).
  • RAII (Resource Acquisition Is Initialization) and smart pointers for resource management.
  • Memory leaks, dangling pointers, and best practices for avoiding them.
  • Modern memory management techniques using `std::unique_ptr`, `std::shared_ptr`, and `std::weak_ptr`.
  • Lab: Write a C++ program managing dynamic memory efficiently using RAII and smart pointers.

Multithreading and Concurrency

  • Introduction to multithreading in C++ with the `<thread>` library.
  • Synchronization primitives: Mutexes, condition variables, and locks.
  • Understanding deadlocks, race conditions, and strategies to avoid them.
  • Futures, promises, and asynchronous programming in C++17/20.
  • Lab: Implement a multithreaded program using mutexes and condition variables, and solve concurrency issues.

File I/O and Serialization

  • File input/output in C++: Working with file streams (`std::ifstream`, `std::ofstream`).
  • Reading and writing binary data to files.
  • Text and binary serialization techniques.
  • Using third-party libraries for serialization (e.g., Boost.Serialization).
  • Lab: Write a C++ program that reads from and writes to files, using both text and binary formats.

Error Handling and Exceptions

  • Introduction to exception handling: `try`, `catch`, `throw`.
  • Best practices for writing exception-safe code.
  • Modern alternatives: `std::optional`, `std::variant`, and `std::expected` in C++17/20.
  • Handling resources in exception handling: RAII revisited.
  • Lab: Develop a C++ program that gracefully handles errors and exceptions.

Testing, Debugging, and Profiling

  • Unit testing in C++: Introduction to testing frameworks (Google Test, Catch2).
  • Mocking and test-driven development (TDD).
  • Debugging tools: GDB, Valgrind, and sanitizers (address, thread, and memory).
  • Performance profiling using `gprof` and modern tools (perf, VTune).
  • Lab: Write unit tests for your C++ code and use a debugging tool to track down and fix a memory issue.

Advanced C++ Features: C++20 and Beyond

  • Introduction to C++20 features: Modules, coroutines, and concepts.
  • Coroutines in modern C++: Asynchronous programming and generators.
  • Using C++20 ranges for cleaner, more expressive code.
  • Modules in C++20: Breaking the limits of traditional header files.
  • Lab: Refactor existing code to utilize C++20 features like coroutines and ranges.

C++ Libraries and Real-World Applications

  • Overview of popular C++ libraries: Boost, Qt, and others.
  • Building and integrating third-party libraries into your project.
  • Cross-platform development with CMake and other build systems.
  • Modern deployment techniques: Docker, cloud platforms, and CI/CD pipelines.
  • Lab: Build a small C++ project using CMake and deploy it using Docker.

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