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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 54 views

**Course Title:** Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques **Section Title:** Advanced C++ Features: C++20 and Beyond **Topic:** Coroutines in modern C++: Asynchronous programming and generators **Overview** Coroutines are a new feature in C++20 that allow for asynchronous programming, enabling developers to write efficient and scalable code without the need for threads or callbacks. This topic will introduce you to the concept of coroutines, explain how they work, and demonstrate how to use them in modern C++ programming. **What are Coroutines?** Coroutines are a special type of function that can suspend and resume its execution, allowing for cooperative multitasking. Unlike threads, which execute concurrently, coroutines execute sequentially, yielding control back to the caller when they need to wait for a resource or perform a time-consuming operation. **How Do Coroutines Work?** When a coroutine is called, it executes until it reaches a point where it needs to wait for a resource or perform a long-running operation. At this point, the coroutine yields control back to the caller by using the `co_yield` keyword. The caller can then resume the coroutine when the resource is available or the operation is complete. **Coroutine Basics** Here's a simple example of a coroutine that generates numbers: ```cpp #include <coroutine> #include <iostream> struct Generator { struct promise_type; using handle_type = std::coroutine_handle<promise_type>; struct promise_type { int current_value; auto get_return_object() { return Generator{handle_type::from_promise(*this)}; } auto initial_suspend() { return std::suspend_always{}; } auto final_suspend() noexcept { return std::suspend_never{}; } auto yield_value(int value) { current_value = value; return std::suspend_always{}; } void return_void() {} void unhandled_exception() { std::exit(1); } }; handle_type h; Generator(handle_type h) : h(h) {} ~Generator() { h.destroy(); } bool move_next() { return h.move_next(); } int get() { return h.promise().current_value; } }; Generator generate_numbers() { for (int i = 0; i < 10; ++i) { co_yield i; } } int main() { Generator gen = generate_numbers(); while (gen.move_next()) { std::cout << "Generated: " << gen.get() << std::endl; } return 0; } ``` This example demonstrates a coroutine that generates numbers from 0 to 9, using the `co_yield` keyword to yield control back to the caller. **Asynchronous Programming with Coroutines** Coroutines can be used for asynchronous programming, allowing developers to write efficient and scalable code. Here's an example of an asynchronous coroutine that performs a long-running operation: ```cpp #include <coroutine> #include <iostream> struct AsyncOperation { struct promise_type; using handle_type = std::coroutine_handle<promise_type>; struct promise_type { auto get_return_object() { return AsyncOperation{handle_type::from_promise(*this)}; } auto initial_suspend() { return std::suspend_always{}; } auto final_suspend() noexcept { return std::suspend_never{}; } auto yield_value() { return std::suspend_always{}; } void return_void() {} void unhandled_exception() { std::exit(1); } }; handle_type h; AsyncOperation(handle_type h) : h(h) {} ~AsyncOperation() { h.destroy(); } bool await_ready() { return h.done(); } void await_resume() { h.resume(); } }; AsyncOperation perform_long_running_operation() { // Simulate a long-running operation for (int i = 0; i < 1000000000; ++i) { // Do some work } co_yield; } int main() { AsyncOperation op = perform_long_running_operation(); while (!op.await_ready()) { std::cout << "Operation is running..." << std::endl; // Perform some other work } op.await_resume(); return 0; } ``` This example demonstrates an asynchronous coroutine that performs a long-running operation, using the `co_yield` keyword to yield control back to the caller. The caller can then resume the coroutine when the operation is complete. **Best Practices** * Use coroutines when writing asynchronous code to improve efficiency and scalability. * Use the `co_yield` keyword to yield control back to the caller when performing long-running operations. * Use the `std::coroutine_handle` class to manage the coroutine handle. * Use the `std::suspend_always` and `std::suspend_never` classes to control the suspension of the coroutine. **Conclusion** Coroutines are a powerful feature in C++20 that enable developers to write efficient and scalable asynchronous code. By understanding how coroutines work and using them effectively, developers can improve the performance and responsiveness of their applications. **Further Reading** * [C++20 Coroutines](https://en.cppreference.com/w/cpp/language/coroutines) on cppreference.com * [C++20 Coroutines Tutorial](https://learnMicrosoft.com/en-us/cpp/cppcoroutines) on Microsoft Learn * [Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14](https://amzn.to/3x5r1i5) by Scott Meyers **Do you have any questions or need help with coroutines? Leave a comment below.**
Course
C++
OOP
Templates
Multithreading
C++20

Coroutines in Modern C++

**Course Title:** Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques **Section Title:** Advanced C++ Features: C++20 and Beyond **Topic:** Coroutines in modern C++: Asynchronous programming and generators **Overview** Coroutines are a new feature in C++20 that allow for asynchronous programming, enabling developers to write efficient and scalable code without the need for threads or callbacks. This topic will introduce you to the concept of coroutines, explain how they work, and demonstrate how to use them in modern C++ programming. **What are Coroutines?** Coroutines are a special type of function that can suspend and resume its execution, allowing for cooperative multitasking. Unlike threads, which execute concurrently, coroutines execute sequentially, yielding control back to the caller when they need to wait for a resource or perform a time-consuming operation. **How Do Coroutines Work?** When a coroutine is called, it executes until it reaches a point where it needs to wait for a resource or perform a long-running operation. At this point, the coroutine yields control back to the caller by using the `co_yield` keyword. The caller can then resume the coroutine when the resource is available or the operation is complete. **Coroutine Basics** Here's a simple example of a coroutine that generates numbers: ```cpp #include <coroutine> #include <iostream> struct Generator { struct promise_type; using handle_type = std::coroutine_handle<promise_type>; struct promise_type { int current_value; auto get_return_object() { return Generator{handle_type::from_promise(*this)}; } auto initial_suspend() { return std::suspend_always{}; } auto final_suspend() noexcept { return std::suspend_never{}; } auto yield_value(int value) { current_value = value; return std::suspend_always{}; } void return_void() {} void unhandled_exception() { std::exit(1); } }; handle_type h; Generator(handle_type h) : h(h) {} ~Generator() { h.destroy(); } bool move_next() { return h.move_next(); } int get() { return h.promise().current_value; } }; Generator generate_numbers() { for (int i = 0; i < 10; ++i) { co_yield i; } } int main() { Generator gen = generate_numbers(); while (gen.move_next()) { std::cout << "Generated: " << gen.get() << std::endl; } return 0; } ``` This example demonstrates a coroutine that generates numbers from 0 to 9, using the `co_yield` keyword to yield control back to the caller. **Asynchronous Programming with Coroutines** Coroutines can be used for asynchronous programming, allowing developers to write efficient and scalable code. Here's an example of an asynchronous coroutine that performs a long-running operation: ```cpp #include <coroutine> #include <iostream> struct AsyncOperation { struct promise_type; using handle_type = std::coroutine_handle<promise_type>; struct promise_type { auto get_return_object() { return AsyncOperation{handle_type::from_promise(*this)}; } auto initial_suspend() { return std::suspend_always{}; } auto final_suspend() noexcept { return std::suspend_never{}; } auto yield_value() { return std::suspend_always{}; } void return_void() {} void unhandled_exception() { std::exit(1); } }; handle_type h; AsyncOperation(handle_type h) : h(h) {} ~AsyncOperation() { h.destroy(); } bool await_ready() { return h.done(); } void await_resume() { h.resume(); } }; AsyncOperation perform_long_running_operation() { // Simulate a long-running operation for (int i = 0; i < 1000000000; ++i) { // Do some work } co_yield; } int main() { AsyncOperation op = perform_long_running_operation(); while (!op.await_ready()) { std::cout << "Operation is running..." << std::endl; // Perform some other work } op.await_resume(); return 0; } ``` This example demonstrates an asynchronous coroutine that performs a long-running operation, using the `co_yield` keyword to yield control back to the caller. The caller can then resume the coroutine when the operation is complete. **Best Practices** * Use coroutines when writing asynchronous code to improve efficiency and scalability. * Use the `co_yield` keyword to yield control back to the caller when performing long-running operations. * Use the `std::coroutine_handle` class to manage the coroutine handle. * Use the `std::suspend_always` and `std::suspend_never` classes to control the suspension of the coroutine. **Conclusion** Coroutines are a powerful feature in C++20 that enable developers to write efficient and scalable asynchronous code. By understanding how coroutines work and using them effectively, developers can improve the performance and responsiveness of their applications. **Further Reading** * [C++20 Coroutines](https://en.cppreference.com/w/cpp/language/coroutines) on cppreference.com * [C++20 Coroutines Tutorial](https://learnMicrosoft.com/en-us/cpp/cppcoroutines) on Microsoft Learn * [Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14](https://amzn.to/3x5r1i5) by Scott Meyers **Do you have any questions or need help with coroutines? Leave a comment below.**

Images

Modern C++ Programming: Mastering C++ with Best Practices and Advanced Techniques

Course

Objectives

  • Understand and master core C++ concepts along with the latest C++20/23 features.
  • Write efficient, maintainable, and scalable C++ code using best practices.
  • Learn advanced object-oriented programming (OOP), templates, and metaprogramming in C++.
  • Gain hands-on experience with multithreading, memory management, and performance optimization.
  • Work with popular C++ libraries and understand modern tooling for debugging, testing, and version control.

Introduction to C++ and Environment Setup

  • Overview of C++: History, evolution, and use cases.
  • Setting up a development environment (IDE: Visual Studio, CLion, or VSCode).
  • Compiling, linking, and running C++ programs.
  • Basic syntax: Variables, data types, operators, and control structures.
  • Lab: Install and set up a C++ IDE, write and compile your first C++ program.

Data Structures and Algorithms in C++

  • Built-in data types and structures (arrays, strings, pointers).
  • STL containers: `std::vector`, `std::array`, `std::list`, and `std::map`.
  • STL algorithms: Sorting, searching, and manipulating containers.
  • Introduction to C++20 ranges and views for modern iteration.
  • Lab: Solve real-world problems using STL containers and algorithms.

Functions and Modular Programming

  • Defining and calling functions: Return types, parameters, and overloading.
  • Pass-by-value vs pass-by-reference, and `const` correctness.
  • Lambda expressions in modern C++.
  • Understanding inline functions and the `constexpr` keyword.
  • Lab: Write modular code using functions, with an emphasis on lambda expressions and constexpr.

Object-Oriented Programming (OOP) in C++

  • Understanding classes and objects in C++.
  • Constructors, destructors, and copy constructors.
  • Inheritance, polymorphism, virtual functions, and abstract classes.
  • The Rule of Three/Five/Zero and smart pointers (`std::unique_ptr`, `std::shared_ptr`).
  • Lab: Design a class-based system implementing inheritance and smart pointers.

Templates and Generic Programming

  • Understanding templates: Function and class templates.
  • Template specialization and overloading.
  • Variadic templates and fold expressions in C++17/20.
  • Concepts in C++20: Constraining templates with concepts.
  • Lab: Implement a generic data structure using templates and C++20 concepts.

Memory Management and Resource Management

  • Understanding dynamic memory allocation (`new`, `delete`, `malloc`, `free`).
  • RAII (Resource Acquisition Is Initialization) and smart pointers for resource management.
  • Memory leaks, dangling pointers, and best practices for avoiding them.
  • Modern memory management techniques using `std::unique_ptr`, `std::shared_ptr`, and `std::weak_ptr`.
  • Lab: Write a C++ program managing dynamic memory efficiently using RAII and smart pointers.

Multithreading and Concurrency

  • Introduction to multithreading in C++ with the `<thread>` library.
  • Synchronization primitives: Mutexes, condition variables, and locks.
  • Understanding deadlocks, race conditions, and strategies to avoid them.
  • Futures, promises, and asynchronous programming in C++17/20.
  • Lab: Implement a multithreaded program using mutexes and condition variables, and solve concurrency issues.

File I/O and Serialization

  • File input/output in C++: Working with file streams (`std::ifstream`, `std::ofstream`).
  • Reading and writing binary data to files.
  • Text and binary serialization techniques.
  • Using third-party libraries for serialization (e.g., Boost.Serialization).
  • Lab: Write a C++ program that reads from and writes to files, using both text and binary formats.

Error Handling and Exceptions

  • Introduction to exception handling: `try`, `catch`, `throw`.
  • Best practices for writing exception-safe code.
  • Modern alternatives: `std::optional`, `std::variant`, and `std::expected` in C++17/20.
  • Handling resources in exception handling: RAII revisited.
  • Lab: Develop a C++ program that gracefully handles errors and exceptions.

Testing, Debugging, and Profiling

  • Unit testing in C++: Introduction to testing frameworks (Google Test, Catch2).
  • Mocking and test-driven development (TDD).
  • Debugging tools: GDB, Valgrind, and sanitizers (address, thread, and memory).
  • Performance profiling using `gprof` and modern tools (perf, VTune).
  • Lab: Write unit tests for your C++ code and use a debugging tool to track down and fix a memory issue.

Advanced C++ Features: C++20 and Beyond

  • Introduction to C++20 features: Modules, coroutines, and concepts.
  • Coroutines in modern C++: Asynchronous programming and generators.
  • Using C++20 ranges for cleaner, more expressive code.
  • Modules in C++20: Breaking the limits of traditional header files.
  • Lab: Refactor existing code to utilize C++20 features like coroutines and ranges.

C++ Libraries and Real-World Applications

  • Overview of popular C++ libraries: Boost, Qt, and others.
  • Building and integrating third-party libraries into your project.
  • Cross-platform development with CMake and other build systems.
  • Modern deployment techniques: Docker, cloud platforms, and CI/CD pipelines.
  • Lab: Build a small C++ project using CMake and deploy it using Docker.

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