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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 52 views

**Course Title:** Mastering C#: From Fundamentals to Advanced Programming **Section Title:** Advanced OOP: Interfaces, Abstract Classes, and Generics **Topic:** Build a system using abstract classes and interfaces to demonstrate OOP principles.(Lab topic) In this lab topic, we'll design and implement a simple banking system that showcases the application of abstract classes and interfaces in C#. Our goal is to demonstrate the principles of object-oriented programming (OOP) in a real-world scenario. **Lab Overview** Our banking system will consist of the following components: * **Account**: An abstract class representing a basic bank account. * **CheckingAccount**: A concrete class inheriting from `Account`, representing a checking account. * **SavingsAccount**: A concrete class inheriting from `Account`, representing a savings account. * **Bank**: A class that manages a collection of accounts. * **IBankOperations**: An interface defining the operations that can be performed on an account. * **AccountManager**: A class implementing `IBankOperations` to manage account operations. **Step 1: Define the `Account` Abstract Class** Create a new class called `Account` and mark it as `abstract`. We'll define the common properties and methods for all types of accounts in this class. The account number will be represented by a `Guid` and the account balance will be a `decimal` value. ```csharp public abstract class Account { public Guid AccountNumber { get; protected set; } public decimal Balance { get; protected set; } protected Account(Guid accountNumber, decimal initialBalance) { AccountNumber = accountNumber; Balance = initialBalance; } public virtual void Deposit(decimal amount) { Balance += amount; } public virtual void Withdraw(decimal amount) { if (amount > Balance) { throw new InvalidOperationException("Insufficient funds."); } Balance -= amount; } } ``` **Step 2: Define the `CheckingAccount` and `SavingsAccount` Concrete Classes** Create new classes `CheckingAccount` and `SavingsAccount` that inherit from the `Account` abstract class. These classes will represent specific types of bank accounts and may have additional properties and methods. ```csharp public class CheckingAccount : Account { public CheckingAccount(Guid accountNumber, decimal initialBalance) : base(accountNumber, initialBalance) { } public void ApplyFees(decimal fees) { if (fees > Balance) { throw new InvalidOperationException("Insufficient funds to apply fees."); } Balance -= fees; } } public class SavingsAccount : Account { public SavingsAccount(Guid accountNumber, decimal initialBalance) : base(accountNumber, initialBalance) { } public void AddInterest(decimal interestRate) { decimal interest = Balance * interestRate / 100; Balance += interest; } } ``` **Step 3: Define the `IBankOperations` Interface** Create a new interface called `IBankOperations` that defines the operations that can be performed on an account. These operations include depositing, withdrawing, and checking the account balance. ```csharp public interface IBankOperations { void Deposit(Guid accountNumber, decimal amount); void Withdraw(Guid accountNumber, decimal amount); decimal GetBalance(Guid accountNumber); } ``` **Step 4: Define the `AccountManager` Class** Create a new class called `AccountManager` that implements the `IBankOperations` interface. This class will manage the account operations and interact with the `Bank` class. ```csharp public class AccountManager : IBankOperations { private Bank bank; public AccountManager(Bank bank) { this.bank = bank; } public void Deposit(Guid accountNumber, decimal amount) { Account account = bank.GetAccount(accountNumber); if (account != null) { account.Deposit(amount); } else { throw new InvalidOperationException("Account not found."); } } public void Withdraw(Guid accountNumber, decimal amount) { Account account = bank.GetAccount(accountNumber); if (account != null) { account.Withdraw(amount); } else { throw new InvalidOperationException("Account not found."); } } public decimal GetBalance(Guid accountNumber) { Account account = bank.GetAccount(accountNumber); if (account != null) { return account.Balance; } else { throw new InvalidOperationException("Account not found."); } } } ``` **Step 5: Define the `Bank` Class** Create a new class called `Bank` that represents the bank and manages a collection of accounts. ```csharp public class Bank { private Dictionary<Guid, Account> accounts; public Bank() { accounts = new Dictionary<Guid, Account>(); } public void AddAccount(Account account) { accounts[account.AccountNumber] = account; } public Account GetAccount(Guid accountNumber) { return accounts.TryGetValue(accountNumber, out Account account) ? account : null; } } ``` **Conclusion** In this lab topic, we've built a simple banking system that demonstrates the application of abstract classes and interfaces in C#. We've defined abstract classes `Account` and concrete classes `CheckingAccount` and `SavingsAccount`. We've also defined an interface `IBankOperations` and implemented it in the `AccountManager` class. The `Bank` class manages a collection of accounts. This system showcases the principles of object-oriented programming (OOP) and demonstrates how abstract classes and interfaces can be used to design a real-world application. **External Resources:** * For more information on abstract classes and interfaces in C#, visit [Microsoft Documentation](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/abstract-and-sealed-classes-and-class-members). * To learn more about the principles of object-oriented programming, visit [Wikipedia](https://en.wikipedia.org/wiki/Object-oriented_programming). Please feel free to ask questions or request clarification on any of the concepts covered in this lab topic.
Course
C#
Programming
OOP
Web Development
Testing

Building a Banking System with Abstract Classes and Interfaces in C#.

**Course Title:** Mastering C#: From Fundamentals to Advanced Programming **Section Title:** Advanced OOP: Interfaces, Abstract Classes, and Generics **Topic:** Build a system using abstract classes and interfaces to demonstrate OOP principles.(Lab topic) In this lab topic, we'll design and implement a simple banking system that showcases the application of abstract classes and interfaces in C#. Our goal is to demonstrate the principles of object-oriented programming (OOP) in a real-world scenario. **Lab Overview** Our banking system will consist of the following components: * **Account**: An abstract class representing a basic bank account. * **CheckingAccount**: A concrete class inheriting from `Account`, representing a checking account. * **SavingsAccount**: A concrete class inheriting from `Account`, representing a savings account. * **Bank**: A class that manages a collection of accounts. * **IBankOperations**: An interface defining the operations that can be performed on an account. * **AccountManager**: A class implementing `IBankOperations` to manage account operations. **Step 1: Define the `Account` Abstract Class** Create a new class called `Account` and mark it as `abstract`. We'll define the common properties and methods for all types of accounts in this class. The account number will be represented by a `Guid` and the account balance will be a `decimal` value. ```csharp public abstract class Account { public Guid AccountNumber { get; protected set; } public decimal Balance { get; protected set; } protected Account(Guid accountNumber, decimal initialBalance) { AccountNumber = accountNumber; Balance = initialBalance; } public virtual void Deposit(decimal amount) { Balance += amount; } public virtual void Withdraw(decimal amount) { if (amount > Balance) { throw new InvalidOperationException("Insufficient funds."); } Balance -= amount; } } ``` **Step 2: Define the `CheckingAccount` and `SavingsAccount` Concrete Classes** Create new classes `CheckingAccount` and `SavingsAccount` that inherit from the `Account` abstract class. These classes will represent specific types of bank accounts and may have additional properties and methods. ```csharp public class CheckingAccount : Account { public CheckingAccount(Guid accountNumber, decimal initialBalance) : base(accountNumber, initialBalance) { } public void ApplyFees(decimal fees) { if (fees > Balance) { throw new InvalidOperationException("Insufficient funds to apply fees."); } Balance -= fees; } } public class SavingsAccount : Account { public SavingsAccount(Guid accountNumber, decimal initialBalance) : base(accountNumber, initialBalance) { } public void AddInterest(decimal interestRate) { decimal interest = Balance * interestRate / 100; Balance += interest; } } ``` **Step 3: Define the `IBankOperations` Interface** Create a new interface called `IBankOperations` that defines the operations that can be performed on an account. These operations include depositing, withdrawing, and checking the account balance. ```csharp public interface IBankOperations { void Deposit(Guid accountNumber, decimal amount); void Withdraw(Guid accountNumber, decimal amount); decimal GetBalance(Guid accountNumber); } ``` **Step 4: Define the `AccountManager` Class** Create a new class called `AccountManager` that implements the `IBankOperations` interface. This class will manage the account operations and interact with the `Bank` class. ```csharp public class AccountManager : IBankOperations { private Bank bank; public AccountManager(Bank bank) { this.bank = bank; } public void Deposit(Guid accountNumber, decimal amount) { Account account = bank.GetAccount(accountNumber); if (account != null) { account.Deposit(amount); } else { throw new InvalidOperationException("Account not found."); } } public void Withdraw(Guid accountNumber, decimal amount) { Account account = bank.GetAccount(accountNumber); if (account != null) { account.Withdraw(amount); } else { throw new InvalidOperationException("Account not found."); } } public decimal GetBalance(Guid accountNumber) { Account account = bank.GetAccount(accountNumber); if (account != null) { return account.Balance; } else { throw new InvalidOperationException("Account not found."); } } } ``` **Step 5: Define the `Bank` Class** Create a new class called `Bank` that represents the bank and manages a collection of accounts. ```csharp public class Bank { private Dictionary<Guid, Account> accounts; public Bank() { accounts = new Dictionary<Guid, Account>(); } public void AddAccount(Account account) { accounts[account.AccountNumber] = account; } public Account GetAccount(Guid accountNumber) { return accounts.TryGetValue(accountNumber, out Account account) ? account : null; } } ``` **Conclusion** In this lab topic, we've built a simple banking system that demonstrates the application of abstract classes and interfaces in C#. We've defined abstract classes `Account` and concrete classes `CheckingAccount` and `SavingsAccount`. We've also defined an interface `IBankOperations` and implemented it in the `AccountManager` class. The `Bank` class manages a collection of accounts. This system showcases the principles of object-oriented programming (OOP) and demonstrates how abstract classes and interfaces can be used to design a real-world application. **External Resources:** * For more information on abstract classes and interfaces in C#, visit [Microsoft Documentation](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/abstract-and-sealed-classes-and-class-members). * To learn more about the principles of object-oriented programming, visit [Wikipedia](https://en.wikipedia.org/wiki/Object-oriented_programming). Please feel free to ask questions or request clarification on any of the concepts covered in this lab topic.

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Mastering C#: From Fundamentals to Advanced Programming

Course

Objectives

  • Understand the syntax and structure of C# programming language.
  • Master object-oriented programming concepts using C#.
  • Learn how to develop robust desktop and web applications using C# and .NET.
  • Develop skills in handling exceptions, files, and databases.
  • Gain familiarity with asynchronous programming and modern C# features.
  • Work with C# libraries, LINQ, and Entity Framework.
  • Learn testing, debugging, and best practices in C# development.

Introduction to C# and .NET Framework

  • Overview of C# and .NET platform.
  • Setting up the development environment (Visual Studio).
  • Basic C# syntax: Variables, data types, operators.
  • Introduction to namespaces and assemblies.
  • Lab: Install Visual Studio and write your first C# program to output 'Hello, World!'.

Control Structures and Functions

  • Conditional statements: if, else, switch.
  • Loops: for, while, foreach.
  • Creating and using methods (functions).
  • Understanding scope and return types in C#.
  • Lab: Write C# programs using control structures and functions to solve basic problems.

Object-Oriented Programming in C#

  • Introduction to classes, objects, and methods.
  • Understanding encapsulation, inheritance, and polymorphism.
  • Access modifiers: public, private, protected.
  • Constructors and destructors.
  • Lab: Create classes and objects to model real-world scenarios and use inheritance.

Advanced OOP: Interfaces, Abstract Classes, and Generics

  • Understanding abstract classes and interfaces.
  • Difference between abstract classes and interfaces.
  • Working with generics and generic collections.
  • Defining and using interfaces in C#.
  • Lab: Build a system using abstract classes and interfaces to demonstrate OOP principles.

Error Handling and Exception Management

  • Understanding the exception hierarchy in C#.
  • Using try-catch blocks for error handling.
  • Throwing exceptions and creating custom exceptions.
  • Best practices for exception management.
  • Lab: Write a C# program that includes custom exception handling and logging errors.

Working with Collections and LINQ

  • Introduction to collections (List, Dictionary, Queue, Stack).
  • Using LINQ (Language Integrated Query) to query collections.
  • Working with delegates and lambda expressions.
  • Anonymous types and expressions.
  • Lab: Use LINQ to query collections and perform advanced data filtering and manipulation.

File I/O and Serialization

  • Reading and writing files in C# (StreamReader, StreamWriter).
  • Working with file streams and binary data.
  • Introduction to serialization and deserialization (XML, JSON).
  • Best practices for file handling and error checking.
  • Lab: Create a C# program to read, write, and serialize data to and from files.

Asynchronous Programming with C#

  • Understanding synchronous vs asynchronous programming.
  • Using async and await keywords.
  • Working with tasks and the Task Parallel Library (TPL).
  • Handling asynchronous exceptions.
  • Lab: Write an asynchronous C# program using async/await to handle long-running tasks.

Database Connectivity with ADO.NET and Entity Framework

  • Introduction to ADO.NET and database operations.
  • CRUD operations (Create, Read, Update, Delete) with SQL databases.
  • Entity Framework basics and ORM (Object-Relational Mapping).
  • Working with migrations and database-first vs code-first approaches.
  • Lab: Build a C# application that connects to a database and performs CRUD operations.

Building Desktop Applications with Windows Forms and WPF

  • Introduction to Windows Forms for desktop application development.
  • Working with controls (buttons, text fields, etc.).
  • Introduction to Windows Presentation Foundation (WPF).
  • Building user interfaces with XAML.
  • Lab: Create a basic desktop application using Windows Forms or WPF.

Building Web Applications with ASP.NET Core

  • Introduction to web development with ASP.NET Core.
  • Understanding MVC (Model-View-Controller) architecture.
  • Routing, controllers, and views in ASP.NET Core.
  • Working with Razor pages and form handling.
  • Lab: Build a simple ASP.NET Core web application with routing and form handling.

Testing and Debugging in C#

  • Introduction to unit testing with NUnit or xUnit.
  • Writing and running unit tests for C# applications.
  • Debugging techniques in Visual Studio.
  • Code coverage and refactoring best practices.
  • Lab: Write unit tests for a C# project and debug an existing application.

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