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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 51 views

**Course Title:** Mastering C#: From Fundamentals to Advanced Programming **Section Title:** Object-Oriented Programming in C# **Topic:** Create classes and objects to model real-world scenarios and use inheritance.(Lab topic) **Objective:** By the end of this topic, you will be able to create classes and objects that accurately model real-world scenarios, apply inheritance to create a hierarchy of related classes, and demonstrate an understanding of how to use inheritance to promote code reusability and modularity. **What is Inheritance?** In inheritance, a new class (the derived class) is created based on an existing class (the base class). The derived class inherits all the properties, methods, and fields of the base class and can also add new members or override the ones inherited from the base class. **Creating a Base Class:** Let's create a simple example to demonstrate inheritance. We will start by creating a `Vehicle` class that will serve as our base class. ```csharp // Define the Vehicle class public class Vehicle { // Declare fields private string make; private string model; private int year; // Constructor public Vehicle(string make, string model, int year) { this.make = make; this.model = model; this.year = year; } // Properties public string Make { get { return make; } set { make = value; } } public string Model { get { return model; } set { model = value; } } public int Year { get { return year; } set { year = value; } } // Method public void DisplayDetails() { Console.WriteLine("Make: " + make); Console.WriteLine("Model: " + model); Console.WriteLine("Year: " + year); } } ``` **Creating a Derived Class:** Now, let's create a `Car` class that will inherit from the `Vehicle` class. ```csharp // Define the Car class public class Car : Vehicle { // Declare fields private int doors; private int EngineSize; // Constructor public Car(string make, string model, int year, int doors, int EngineSize) : base(make, model, year) { this.doors = doors; this.EngineSize = EngineSize; } // Properties public int Doors { get { return doors; } set { doors = value; } } public int EngineSizeProperty { get { return EngineSize; } set { EngineSize = value; } } // Override the DisplayDetails method public override void DisplayDetails() { base.DisplayDetails(); Console.WriteLine("Doors: " + doors); Console.WriteLine("Engine Size: " + EngineSize + "cc"); } } ``` **Using the Derived Class:** Now that we have created the `Car` class, let's use it to create a `Car` object and demonstrate how the inheritance works. ```csharp // Create a Car object Car myCar = new Car("Toyota", "Corolla", 2005, 4, 1600); // Call the DisplayDetails method myCar.DisplayDetails(); ``` **Output:** ``` Make: Toyota Model: Corolla Year: 2005 Doors: 4 Engine Size: 1600cc ``` **Key Concepts:** * Inheritance allows a class to inherit the properties, methods, and fields of another class. * A derived class inherits from a base class using the colon (:) operator followed by the name of the base class. * A derived class can add new members or override the ones inherited from the base class. * The `override` keyword is used to override a method in the base class. * The `base` keyword is used to access the members of the base class. **Practical Takeaways:** * Use inheritance to create a hierarchy of related classes. * Use inheritance to promote code reusability and modularity. * Use the `override` keyword to override methods in the base class. * Use the `base` keyword to access the members of the base class. **Recommended Reading:** For more information on inheritance and object-oriented programming in C#, please refer to the following resources: * Microsoft Documentation: [Inheritance (C# Programming Guide)](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/inheritance) * C# Corner: [C# Inheritance Tutorial](https://www.c-sharpcorner.com/article/c-sharp-inheritance-tutorial/) **Leave a Comment or Ask for Help:** If you have any questions or need further clarification on any of the concepts covered in this topic, please leave a comment below.
Course
C#
Programming
OOP
Web Development
Testing

Inheritance in C# Programming.

**Course Title:** Mastering C#: From Fundamentals to Advanced Programming **Section Title:** Object-Oriented Programming in C# **Topic:** Create classes and objects to model real-world scenarios and use inheritance.(Lab topic) **Objective:** By the end of this topic, you will be able to create classes and objects that accurately model real-world scenarios, apply inheritance to create a hierarchy of related classes, and demonstrate an understanding of how to use inheritance to promote code reusability and modularity. **What is Inheritance?** In inheritance, a new class (the derived class) is created based on an existing class (the base class). The derived class inherits all the properties, methods, and fields of the base class and can also add new members or override the ones inherited from the base class. **Creating a Base Class:** Let's create a simple example to demonstrate inheritance. We will start by creating a `Vehicle` class that will serve as our base class. ```csharp // Define the Vehicle class public class Vehicle { // Declare fields private string make; private string model; private int year; // Constructor public Vehicle(string make, string model, int year) { this.make = make; this.model = model; this.year = year; } // Properties public string Make { get { return make; } set { make = value; } } public string Model { get { return model; } set { model = value; } } public int Year { get { return year; } set { year = value; } } // Method public void DisplayDetails() { Console.WriteLine("Make: " + make); Console.WriteLine("Model: " + model); Console.WriteLine("Year: " + year); } } ``` **Creating a Derived Class:** Now, let's create a `Car` class that will inherit from the `Vehicle` class. ```csharp // Define the Car class public class Car : Vehicle { // Declare fields private int doors; private int EngineSize; // Constructor public Car(string make, string model, int year, int doors, int EngineSize) : base(make, model, year) { this.doors = doors; this.EngineSize = EngineSize; } // Properties public int Doors { get { return doors; } set { doors = value; } } public int EngineSizeProperty { get { return EngineSize; } set { EngineSize = value; } } // Override the DisplayDetails method public override void DisplayDetails() { base.DisplayDetails(); Console.WriteLine("Doors: " + doors); Console.WriteLine("Engine Size: " + EngineSize + "cc"); } } ``` **Using the Derived Class:** Now that we have created the `Car` class, let's use it to create a `Car` object and demonstrate how the inheritance works. ```csharp // Create a Car object Car myCar = new Car("Toyota", "Corolla", 2005, 4, 1600); // Call the DisplayDetails method myCar.DisplayDetails(); ``` **Output:** ``` Make: Toyota Model: Corolla Year: 2005 Doors: 4 Engine Size: 1600cc ``` **Key Concepts:** * Inheritance allows a class to inherit the properties, methods, and fields of another class. * A derived class inherits from a base class using the colon (:) operator followed by the name of the base class. * A derived class can add new members or override the ones inherited from the base class. * The `override` keyword is used to override a method in the base class. * The `base` keyword is used to access the members of the base class. **Practical Takeaways:** * Use inheritance to create a hierarchy of related classes. * Use inheritance to promote code reusability and modularity. * Use the `override` keyword to override methods in the base class. * Use the `base` keyword to access the members of the base class. **Recommended Reading:** For more information on inheritance and object-oriented programming in C#, please refer to the following resources: * Microsoft Documentation: [Inheritance (C# Programming Guide)](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/inheritance) * C# Corner: [C# Inheritance Tutorial](https://www.c-sharpcorner.com/article/c-sharp-inheritance-tutorial/) **Leave a Comment or Ask for Help:** If you have any questions or need further clarification on any of the concepts covered in this topic, please leave a comment below.

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Mastering C#: From Fundamentals to Advanced Programming

Course

Objectives

  • Understand the syntax and structure of C# programming language.
  • Master object-oriented programming concepts using C#.
  • Learn how to develop robust desktop and web applications using C# and .NET.
  • Develop skills in handling exceptions, files, and databases.
  • Gain familiarity with asynchronous programming and modern C# features.
  • Work with C# libraries, LINQ, and Entity Framework.
  • Learn testing, debugging, and best practices in C# development.

Introduction to C# and .NET Framework

  • Overview of C# and .NET platform.
  • Setting up the development environment (Visual Studio).
  • Basic C# syntax: Variables, data types, operators.
  • Introduction to namespaces and assemblies.
  • Lab: Install Visual Studio and write your first C# program to output 'Hello, World!'.

Control Structures and Functions

  • Conditional statements: if, else, switch.
  • Loops: for, while, foreach.
  • Creating and using methods (functions).
  • Understanding scope and return types in C#.
  • Lab: Write C# programs using control structures and functions to solve basic problems.

Object-Oriented Programming in C#

  • Introduction to classes, objects, and methods.
  • Understanding encapsulation, inheritance, and polymorphism.
  • Access modifiers: public, private, protected.
  • Constructors and destructors.
  • Lab: Create classes and objects to model real-world scenarios and use inheritance.

Advanced OOP: Interfaces, Abstract Classes, and Generics

  • Understanding abstract classes and interfaces.
  • Difference between abstract classes and interfaces.
  • Working with generics and generic collections.
  • Defining and using interfaces in C#.
  • Lab: Build a system using abstract classes and interfaces to demonstrate OOP principles.

Error Handling and Exception Management

  • Understanding the exception hierarchy in C#.
  • Using try-catch blocks for error handling.
  • Throwing exceptions and creating custom exceptions.
  • Best practices for exception management.
  • Lab: Write a C# program that includes custom exception handling and logging errors.

Working with Collections and LINQ

  • Introduction to collections (List, Dictionary, Queue, Stack).
  • Using LINQ (Language Integrated Query) to query collections.
  • Working with delegates and lambda expressions.
  • Anonymous types and expressions.
  • Lab: Use LINQ to query collections and perform advanced data filtering and manipulation.

File I/O and Serialization

  • Reading and writing files in C# (StreamReader, StreamWriter).
  • Working with file streams and binary data.
  • Introduction to serialization and deserialization (XML, JSON).
  • Best practices for file handling and error checking.
  • Lab: Create a C# program to read, write, and serialize data to and from files.

Asynchronous Programming with C#

  • Understanding synchronous vs asynchronous programming.
  • Using async and await keywords.
  • Working with tasks and the Task Parallel Library (TPL).
  • Handling asynchronous exceptions.
  • Lab: Write an asynchronous C# program using async/await to handle long-running tasks.

Database Connectivity with ADO.NET and Entity Framework

  • Introduction to ADO.NET and database operations.
  • CRUD operations (Create, Read, Update, Delete) with SQL databases.
  • Entity Framework basics and ORM (Object-Relational Mapping).
  • Working with migrations and database-first vs code-first approaches.
  • Lab: Build a C# application that connects to a database and performs CRUD operations.

Building Desktop Applications with Windows Forms and WPF

  • Introduction to Windows Forms for desktop application development.
  • Working with controls (buttons, text fields, etc.).
  • Introduction to Windows Presentation Foundation (WPF).
  • Building user interfaces with XAML.
  • Lab: Create a basic desktop application using Windows Forms or WPF.

Building Web Applications with ASP.NET Core

  • Introduction to web development with ASP.NET Core.
  • Understanding MVC (Model-View-Controller) architecture.
  • Routing, controllers, and views in ASP.NET Core.
  • Working with Razor pages and form handling.
  • Lab: Build a simple ASP.NET Core web application with routing and form handling.

Testing and Debugging in C#

  • Introduction to unit testing with NUnit or xUnit.
  • Writing and running unit tests for C# applications.
  • Debugging techniques in Visual Studio.
  • Code coverage and refactoring best practices.
  • Lab: Write unit tests for a C# project and debug an existing application.

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