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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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7 Months ago | 53 views

**Course Title:** Mastering Go: From Basics to Advanced Development **Section Title:** Final Project and Review **Topic:** Project presentations: sharing final projects and code walkthroughs. In this topic, we will review the final projects submitted by students and provide a code walkthrough of selected projects. This is an excellent opportunity to learn from your peers, get feedback, and improve your skills. ### Why Code Reviews Are Important Code reviews are an essential part of software development. They help ensure that the code is readable, maintainable, and follows best practices. Code reviews can also help you learn new techniques, identify common pitfalls, and improve your coding skills. ### How to Give a Good Code Review When reviewing someone else's code, it's essential to be constructive and respectful. Here are some tips on how to give a good code review: * **Be specific**: When pointing out an issue or suggesting an improvement, be specific about what you mean. Avoid general comments like "this is bad." * **Focus on the code**: Keep the focus on the code, not the person who wrote it. * **Use examples**: Use examples to illustrate a point or demonstrate a better way of doing something. * **Keep it concise**: Keep your comments concise and to the point. Avoid lengthy explanations or tangents. ### Code Walkthroughs In this section, we will do a code walkthrough of a few selected projects. We will review the code, discuss the design decisions, and provide feedback. #### Project 1: To-Do List App The To-Do List App is a simple web application that allows users to create, read, update, and delete (CRUD) to-do list items. The project uses the Go language, the Gin framework, and a PostgreSQL database. Let's take a look at some of the code. ```go package main import ( "database/sql" "fmt" "net/http" "github.com/gin-gonic/gin" _ "github.com/lib/pq" ) func main() { router := gin.Default() router.GET("/tasks", getTasks) router.POST("/tasks", createTask) router.PUT("/tasks/:id", updateTask) router.DELETE("/tasks/:id", deleteTask) router.Run(":8080") } func getTasks(c *gin.Context) { rows, err := db.Query("SELECT * FROM tasks") if err != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()}) return } defer rows.Close() var tasks []gin.H for rows.Next() { var id int var title string var description string err = rows.Scan(&id, &title, &description) if err != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()}) return } tasks = append(tasks, gin.H{"id": id, "title": title, "description": description}) } c.JSON(http.StatusOK, gin.H{"tasks": tasks}) } ``` In this code, we see that the `main` function sets up the Gin router and defines the routes for the CRUD operations. The `getTasks` function retrieves all the tasks from the database and returns them as a JSON response. #### Project 2: Game of Life The Game of Life is a simple simulation of the Game of Life. The project uses the Go language and the glfw library. Let's take a look at some of the code. ```go package main import ( "github.com/gen2brain/beeep" "github.com/go-gl/glfw/v3.3/glfw" "github.com/sirupsen/logrus" "time" ) func main() { logrus.SetLevel(logrus.InfoLevel) glfw.Init() defer glfw.Terminate() window := createWindow(800, 600) defer glfw.SetWindowShouldClose(window, true) grid := createGrid(100, 100) for !window.ShouldClose() { processGrid(grid) drawGrid(window, grid) glfw.WaitEventsTimeout(0.01) } } func processGrid(grid [][]bool) { for i := range grid { for j := range grid[i] { count := countNeighbours(grid, i, j) if grid[i][j] { if count < 2 || count > 3 { grid[i][j] = false } } else { if count == 3 { grid[i][j] = true } } } } } ``` In this code, we see that the `main` function initializes the glfw library and sets up the window. The `processGrid` function updates the grid based on the rules of the Game of Life. ### Conclusion In this topic, we reviewed some of the final projects submitted by students and provided a code walkthrough of a few selected projects. We discussed the design decisions, provided feedback, and highlighted some of the best practices. ### Leave a Comment Have any questions about this topic or the projects reviewed? Feel free to leave a comment below. ### Additional Resources For more information about code reviews and best practices, check out the following resources: * [Code Review Checklist](https://github.com/golang/go/wiki/CodeReviewComments) * [Go Code Review Conventions](https://github.com/golang/go/wiki/CodeReviewConventions) * [Best Practices for Writing Go Code](https://golang.org/doc/effective-go)
Course
Go
Concurrency
Web Development
Error Handling
Testing

Code Review and Walkthrough.

**Course Title:** Mastering Go: From Basics to Advanced Development **Section Title:** Final Project and Review **Topic:** Project presentations: sharing final projects and code walkthroughs. In this topic, we will review the final projects submitted by students and provide a code walkthrough of selected projects. This is an excellent opportunity to learn from your peers, get feedback, and improve your skills. ### Why Code Reviews Are Important Code reviews are an essential part of software development. They help ensure that the code is readable, maintainable, and follows best practices. Code reviews can also help you learn new techniques, identify common pitfalls, and improve your coding skills. ### How to Give a Good Code Review When reviewing someone else's code, it's essential to be constructive and respectful. Here are some tips on how to give a good code review: * **Be specific**: When pointing out an issue or suggesting an improvement, be specific about what you mean. Avoid general comments like "this is bad." * **Focus on the code**: Keep the focus on the code, not the person who wrote it. * **Use examples**: Use examples to illustrate a point or demonstrate a better way of doing something. * **Keep it concise**: Keep your comments concise and to the point. Avoid lengthy explanations or tangents. ### Code Walkthroughs In this section, we will do a code walkthrough of a few selected projects. We will review the code, discuss the design decisions, and provide feedback. #### Project 1: To-Do List App The To-Do List App is a simple web application that allows users to create, read, update, and delete (CRUD) to-do list items. The project uses the Go language, the Gin framework, and a PostgreSQL database. Let's take a look at some of the code. ```go package main import ( "database/sql" "fmt" "net/http" "github.com/gin-gonic/gin" _ "github.com/lib/pq" ) func main() { router := gin.Default() router.GET("/tasks", getTasks) router.POST("/tasks", createTask) router.PUT("/tasks/:id", updateTask) router.DELETE("/tasks/:id", deleteTask) router.Run(":8080") } func getTasks(c *gin.Context) { rows, err := db.Query("SELECT * FROM tasks") if err != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()}) return } defer rows.Close() var tasks []gin.H for rows.Next() { var id int var title string var description string err = rows.Scan(&id, &title, &description) if err != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()}) return } tasks = append(tasks, gin.H{"id": id, "title": title, "description": description}) } c.JSON(http.StatusOK, gin.H{"tasks": tasks}) } ``` In this code, we see that the `main` function sets up the Gin router and defines the routes for the CRUD operations. The `getTasks` function retrieves all the tasks from the database and returns them as a JSON response. #### Project 2: Game of Life The Game of Life is a simple simulation of the Game of Life. The project uses the Go language and the glfw library. Let's take a look at some of the code. ```go package main import ( "github.com/gen2brain/beeep" "github.com/go-gl/glfw/v3.3/glfw" "github.com/sirupsen/logrus" "time" ) func main() { logrus.SetLevel(logrus.InfoLevel) glfw.Init() defer glfw.Terminate() window := createWindow(800, 600) defer glfw.SetWindowShouldClose(window, true) grid := createGrid(100, 100) for !window.ShouldClose() { processGrid(grid) drawGrid(window, grid) glfw.WaitEventsTimeout(0.01) } } func processGrid(grid [][]bool) { for i := range grid { for j := range grid[i] { count := countNeighbours(grid, i, j) if grid[i][j] { if count < 2 || count > 3 { grid[i][j] = false } } else { if count == 3 { grid[i][j] = true } } } } } ``` In this code, we see that the `main` function initializes the glfw library and sets up the window. The `processGrid` function updates the grid based on the rules of the Game of Life. ### Conclusion In this topic, we reviewed some of the final projects submitted by students and provided a code walkthrough of a few selected projects. We discussed the design decisions, provided feedback, and highlighted some of the best practices. ### Leave a Comment Have any questions about this topic or the projects reviewed? Feel free to leave a comment below. ### Additional Resources For more information about code reviews and best practices, check out the following resources: * [Code Review Checklist](https://github.com/golang/go/wiki/CodeReviewComments) * [Go Code Review Conventions](https://github.com/golang/go/wiki/CodeReviewConventions) * [Best Practices for Writing Go Code](https://golang.org/doc/effective-go)

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Mastering Go: From Basics to Advanced Development

Course

Objectives

  • Understand the syntax and structure of the Go programming language.
  • Master Go's data types, control structures, and functions.
  • Develop skills in concurrency and parallelism using goroutines and channels.
  • Learn to work with Go's standard library for web development, file handling, and more.
  • Gain familiarity with testing and debugging techniques in Go.
  • Explore advanced topics such as interfaces, struct embedding, and error handling.
  • Develop proficiency in building and deploying Go applications.

Introduction to Go and Development Environment

  • Overview of Go programming language and its advantages.
  • Setting up a development environment (Go installation, IDEs).
  • Basic Go syntax: Variables, data types, and operators.
  • Writing your first Go program: Hello, World!
  • Lab: Install Go and create a simple Go program.

Control Structures and Functions

  • Conditional statements: if, else, switch.
  • Loops: for, range.
  • Creating and using functions: parameters, return values, and multiple returns.
  • Understanding scope and visibility of variables.
  • Lab: Write Go programs that utilize control structures and functions.

Working with Data Structures: Arrays, Slices, and Maps

  • Understanding arrays and their properties.
  • Working with slices: creation, manipulation, and functions.
  • Using maps for key-value pairs and common operations.
  • Comparing arrays, slices, and maps.
  • Lab: Create a program that uses arrays, slices, and maps effectively.

Structs and Interfaces

  • Defining and using structs in Go.
  • Understanding methods and how they relate to structs.
  • Introduction to interfaces and their significance in Go.
  • Implementing polymorphism with interfaces.
  • Lab: Build a program that utilizes structs and interfaces to model real-world entities.

Concurrency in Go: Goroutines and Channels

  • Understanding concurrency and parallelism.
  • Using goroutines to execute functions concurrently.
  • Introduction to channels for communication between goroutines.
  • Buffered vs. unbuffered channels.
  • Lab: Develop a concurrent application using goroutines and channels.

Error Handling and Testing

  • Best practices for error handling in Go.
  • Using the error type and creating custom errors.
  • Introduction to testing in Go using the testing package.
  • Writing unit tests and benchmarks.
  • Lab: Write Go code that implements proper error handling and create unit tests.

Working with the Standard Library: File I/O and Networking

  • Reading from and writing to files using Go's I/O packages.
  • Introduction to networking in Go: TCP and HTTP.
  • Building simple web servers and clients.
  • Using Go's standard library for common tasks.
  • Lab: Create a Go application that handles file I/O and networking.

Building Web Applications with Go

  • Understanding the net/http package for web development.
  • Routing and handling HTTP requests.
  • Working with JSON and XML data.
  • Middleware and best practices for web applications.
  • Lab: Develop a simple web application using Go and the net/http package.

Data Persistence: Working with Databases

  • Introduction to databases and SQL.
  • Using the database/sql package for database interactions.
  • CRUD operations in Go with a database.
  • Best practices for managing database connections.
  • Lab: Build a Go application that performs CRUD operations on a database.

Go Modules and Dependency Management

  • Understanding Go modules and their structure.
  • Managing dependencies with go.mod and go.sum.
  • Creating and using custom Go packages.
  • Best practices for versioning in Go.
  • Lab: Set up a Go module for a project and manage dependencies.

Advanced Topics: Reflection and Contexts

  • Introduction to reflection in Go.
  • Using the context package for managing request scope.
  • Understanding the implications of concurrency.
  • Best practices for designing concurrent applications.
  • Lab: Implement reflection and context in a Go application.

Final Project and Review

  • Project presentations: sharing final projects and code walkthroughs.
  • Review of key concepts and techniques covered in the course.
  • Discussion of future learning paths in Go and related technologies.
  • Final Q&A session.
  • Lab: Work on final projects that integrate concepts learned throughout the course.

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