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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 49 views

**Course Title:** Mastering Go: From Basics to Advanced Development **Section Title:** Control Structures and Functions **Topic:** Write Go programs that utilize control structures and functions.(Lab topic) **Objective:** In this lab, you will practice writing Go programs that utilize control structures and functions. You will apply the concepts learned in the previous topics to create robust and efficient programs. **Prerequisites:** Before starting this lab, make sure you have a good understanding of the following topics: * Conditional statements: if, else, switch * Loops: for, range * Creating and using functions: parameters, return values, and multiple returns * Understanding scope and visibility of variables **Lab Exercises:** ### Exercise 1: Implementing a Simple Calculator Create a Go program that takes in a mathematical operation (addition, subtraction, multiplication, division) and two numbers as input. Based on the operation, perform the corresponding calculation and print the result. ```go package main import "fmt" func calculate(num1 float64, num2 float64, operation string) float64 { switch operation { case "addition": return num1 + num2 case "subtraction": return num1 - num2 case "multiplication": return num1 * num2 case "division": if num2 != 0 { return num1 / num2 } else { return 0 } default: return 0 } } func main() { var num1 float64 var num2 float64 var operation string fmt.Print("Enter the first number: ") fmt.Scanln(&num1) fmt.Print("Enter the second number: ") fmt.Scanln(&num2) fmt.Print("Enter the operation (addition, subtraction, multiplication, division): ") fmt.Scanln(&operation) result := calculate(num1, num2, operation) fmt.Printf("The result is %.2f\n", result) } ``` **Exercise 2: Simulating a Bank Account** Create a Go program that simulates a bank account. The program should allow users to deposit and withdraw money, and display the current balance. ```go package main import "fmt" type BankAccount struct { balance float64 } func (acc *BankAccount) deposit(amount float64) { acc.balance += amount fmt.Printf("Deposited $%.2f. Current balance is $%.2f\n", amount, acc.balance) } func (acc *BankAccount) withdraw(amount float64) { if acc.balance >= amount { acc.balance -= amount fmt.Printf("Withdrawn $%.2f. Current balance is $%.2f\n", amount, acc.balance) } else { fmt.Println("Insufficient funds.") } } func (acc *BankAccount) displayBalance() { fmt.Printf("Current balance is $%.2f\n", acc.balance) } func main() { var acc BankAccount for { fmt.Println("\n1. Deposit") fmt.Println("2. Withdraw") fmt.Println("3. Display Balance") fmt.Println("4. Exit") var choice int fmt.Scanln(&choice) switch choice { case 1: var amount float64 fmt.Print("Enter amount to deposit: ") fmt.Scanln(&amount) acc.deposit(amount) case 2: var amount float64 fmt.Print("Enter amount to withdraw: ") fmt.Scanln(&amount) acc.withdraw(amount) case 3: acc.displayBalance() case 4: return default: fmt.Println("Invalid choice.") } } } ``` **Key Concepts:** * Control structures (if-else statements, switch statements, loops) are essential in controlling the flow of a program. * Functions allow for code reusability and make programs more modular. * Scope and visibility of variables determine where and when variables can be accessed. **Practical Takeaways:** * Practice using control structures and functions in Go programs. * Use switch statements when dealing with multiple conditions. * Use functions to perform specific tasks and avoid code duplication. **Additional Resources:** For more information on control structures and functions in Go, refer to the official Go documentation: [https://tour.golang.org](https://tour.golang.org) **Leave a comment/ask for help:** If you have any questions or need help with the lab exercises, please leave a comment below. **What's Next:** In the next topic, we will cover understanding arrays and their properties. Stay tuned! **Working with Data Structures: Arrays, Slices, and Maps**
Course
Go
Concurrency
Web Development
Error Handling
Testing

Control Structures and Functions in Go

**Course Title:** Mastering Go: From Basics to Advanced Development **Section Title:** Control Structures and Functions **Topic:** Write Go programs that utilize control structures and functions.(Lab topic) **Objective:** In this lab, you will practice writing Go programs that utilize control structures and functions. You will apply the concepts learned in the previous topics to create robust and efficient programs. **Prerequisites:** Before starting this lab, make sure you have a good understanding of the following topics: * Conditional statements: if, else, switch * Loops: for, range * Creating and using functions: parameters, return values, and multiple returns * Understanding scope and visibility of variables **Lab Exercises:** ### Exercise 1: Implementing a Simple Calculator Create a Go program that takes in a mathematical operation (addition, subtraction, multiplication, division) and two numbers as input. Based on the operation, perform the corresponding calculation and print the result. ```go package main import "fmt" func calculate(num1 float64, num2 float64, operation string) float64 { switch operation { case "addition": return num1 + num2 case "subtraction": return num1 - num2 case "multiplication": return num1 * num2 case "division": if num2 != 0 { return num1 / num2 } else { return 0 } default: return 0 } } func main() { var num1 float64 var num2 float64 var operation string fmt.Print("Enter the first number: ") fmt.Scanln(&num1) fmt.Print("Enter the second number: ") fmt.Scanln(&num2) fmt.Print("Enter the operation (addition, subtraction, multiplication, division): ") fmt.Scanln(&operation) result := calculate(num1, num2, operation) fmt.Printf("The result is %.2f\n", result) } ``` **Exercise 2: Simulating a Bank Account** Create a Go program that simulates a bank account. The program should allow users to deposit and withdraw money, and display the current balance. ```go package main import "fmt" type BankAccount struct { balance float64 } func (acc *BankAccount) deposit(amount float64) { acc.balance += amount fmt.Printf("Deposited $%.2f. Current balance is $%.2f\n", amount, acc.balance) } func (acc *BankAccount) withdraw(amount float64) { if acc.balance >= amount { acc.balance -= amount fmt.Printf("Withdrawn $%.2f. Current balance is $%.2f\n", amount, acc.balance) } else { fmt.Println("Insufficient funds.") } } func (acc *BankAccount) displayBalance() { fmt.Printf("Current balance is $%.2f\n", acc.balance) } func main() { var acc BankAccount for { fmt.Println("\n1. Deposit") fmt.Println("2. Withdraw") fmt.Println("3. Display Balance") fmt.Println("4. Exit") var choice int fmt.Scanln(&choice) switch choice { case 1: var amount float64 fmt.Print("Enter amount to deposit: ") fmt.Scanln(&amount) acc.deposit(amount) case 2: var amount float64 fmt.Print("Enter amount to withdraw: ") fmt.Scanln(&amount) acc.withdraw(amount) case 3: acc.displayBalance() case 4: return default: fmt.Println("Invalid choice.") } } } ``` **Key Concepts:** * Control structures (if-else statements, switch statements, loops) are essential in controlling the flow of a program. * Functions allow for code reusability and make programs more modular. * Scope and visibility of variables determine where and when variables can be accessed. **Practical Takeaways:** * Practice using control structures and functions in Go programs. * Use switch statements when dealing with multiple conditions. * Use functions to perform specific tasks and avoid code duplication. **Additional Resources:** For more information on control structures and functions in Go, refer to the official Go documentation: [https://tour.golang.org](https://tour.golang.org) **Leave a comment/ask for help:** If you have any questions or need help with the lab exercises, please leave a comment below. **What's Next:** In the next topic, we will cover understanding arrays and their properties. Stay tuned! **Working with Data Structures: Arrays, Slices, and Maps**

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Mastering Go: From Basics to Advanced Development

Course

Objectives

  • Understand the syntax and structure of the Go programming language.
  • Master Go's data types, control structures, and functions.
  • Develop skills in concurrency and parallelism using goroutines and channels.
  • Learn to work with Go's standard library for web development, file handling, and more.
  • Gain familiarity with testing and debugging techniques in Go.
  • Explore advanced topics such as interfaces, struct embedding, and error handling.
  • Develop proficiency in building and deploying Go applications.

Introduction to Go and Development Environment

  • Overview of Go programming language and its advantages.
  • Setting up a development environment (Go installation, IDEs).
  • Basic Go syntax: Variables, data types, and operators.
  • Writing your first Go program: Hello, World!
  • Lab: Install Go and create a simple Go program.

Control Structures and Functions

  • Conditional statements: if, else, switch.
  • Loops: for, range.
  • Creating and using functions: parameters, return values, and multiple returns.
  • Understanding scope and visibility of variables.
  • Lab: Write Go programs that utilize control structures and functions.

Working with Data Structures: Arrays, Slices, and Maps

  • Understanding arrays and their properties.
  • Working with slices: creation, manipulation, and functions.
  • Using maps for key-value pairs and common operations.
  • Comparing arrays, slices, and maps.
  • Lab: Create a program that uses arrays, slices, and maps effectively.

Structs and Interfaces

  • Defining and using structs in Go.
  • Understanding methods and how they relate to structs.
  • Introduction to interfaces and their significance in Go.
  • Implementing polymorphism with interfaces.
  • Lab: Build a program that utilizes structs and interfaces to model real-world entities.

Concurrency in Go: Goroutines and Channels

  • Understanding concurrency and parallelism.
  • Using goroutines to execute functions concurrently.
  • Introduction to channels for communication between goroutines.
  • Buffered vs. unbuffered channels.
  • Lab: Develop a concurrent application using goroutines and channels.

Error Handling and Testing

  • Best practices for error handling in Go.
  • Using the error type and creating custom errors.
  • Introduction to testing in Go using the testing package.
  • Writing unit tests and benchmarks.
  • Lab: Write Go code that implements proper error handling and create unit tests.

Working with the Standard Library: File I/O and Networking

  • Reading from and writing to files using Go's I/O packages.
  • Introduction to networking in Go: TCP and HTTP.
  • Building simple web servers and clients.
  • Using Go's standard library for common tasks.
  • Lab: Create a Go application that handles file I/O and networking.

Building Web Applications with Go

  • Understanding the net/http package for web development.
  • Routing and handling HTTP requests.
  • Working with JSON and XML data.
  • Middleware and best practices for web applications.
  • Lab: Develop a simple web application using Go and the net/http package.

Data Persistence: Working with Databases

  • Introduction to databases and SQL.
  • Using the database/sql package for database interactions.
  • CRUD operations in Go with a database.
  • Best practices for managing database connections.
  • Lab: Build a Go application that performs CRUD operations on a database.

Go Modules and Dependency Management

  • Understanding Go modules and their structure.
  • Managing dependencies with go.mod and go.sum.
  • Creating and using custom Go packages.
  • Best practices for versioning in Go.
  • Lab: Set up a Go module for a project and manage dependencies.

Advanced Topics: Reflection and Contexts

  • Introduction to reflection in Go.
  • Using the context package for managing request scope.
  • Understanding the implications of concurrency.
  • Best practices for designing concurrent applications.
  • Lab: Implement reflection and context in a Go application.

Final Project and Review

  • Project presentations: sharing final projects and code walkthroughs.
  • Review of key concepts and techniques covered in the course.
  • Discussion of future learning paths in Go and related technologies.
  • Final Q&A session.
  • Lab: Work on final projects that integrate concepts learned throughout the course.

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