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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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8 Months ago | 56 views

**Course Title:** Ruby Programming: From Basics to Advanced Techniques **Section Title:** Object-Oriented Programming (OOP) in Ruby **Topic:** Create a Ruby class that demonstrates OOP principles. In this lab, you'll apply the OOP concepts learned in the previous topics by creating a Ruby class that incorporates attributes, methods, inheritance, and mixins with modules. This class will demonstrate a real-world example of how OOP principles are applied in Ruby programming. **The Case Study: Bank Account Class** We'll design a class to represent a bank account, which has attributes like account number, balance, and account holder's name, and includes methods for deposit, withdrawal, and checking the account balance. This example illustrates a common use case for OOP in programming. **Step 1: Define the Class** Create a new Ruby file called `bank_account.rb` and define a new class called `BankAccount`: ```ruby # bank_account.rb class BankAccount # Attributes and methods go here end ``` Before we begin implementing the class body, review the OOP concepts that we'll apply in this example: * **Encapsulation**: We'll encapsulate data (attributes) and behavior (methods) within the class, using getter and setter methods to access and modify the attributes. * **Inheritance**: We'll not create a subclass in this example, but we'll apply inheritance principles by inheriting the methods from the parent class, if needed. * **Polymorphism**: We'll apply polymorphism by implementing methods with different parameters and data types. * **Abstraction**: We'll abstract the class to include only the necessary details and methods that can be accessed from outside the class. **Step 2: Define Attributes and Getter/Setter Methods** Add the attributes and getter/setter methods to the class: ```ruby class BankAccount # Attributes @account_number @balance @account_holder_name # Constructor def initialize(account_number, balance, account_holder_name) @account_number = account_number @balance = balance @account_holder_name = account_holder_name end # Getter methods for accessing attributes def account_number @account_number end def balance @balance end def account_holder_name @account_holder_name end # Setter methods for modifying attributes def account_number=(new_account_number) @account_number = new_account_number end def balance=(new_balance) @balance = new_balance end def account_holder_name=(new_account_holder_name) @account_holder_name = new_account_holder_name end end ``` **Step 3: Define Methods** Add the necessary methods for deposit, withdrawal, and checking the account balance: ```ruby class BankAccount # Deposit method def deposit(amount) @balance += amount puts "Deposited $#{amount}. New balance: $#{@balance}" end # Withdrawal method def withdraw(amount) if @balance >= amount @balance -= amount puts "Withdrew $#{amount}. New balance: $#{@balance}" else puts 'Insufficient balance.' end end # Check account balance def check_balance puts "Account balance: $#{@balance}" end end ``` **Testing the Class** To test the `BankAccount` class, create an instance and call the methods: ```ruby bank_account = BankAccount.new(12345, 1000, 'John Doe') # Check initial balance bank_account.check_balance # Deposit $500 bank_account.deposit(500) # Withdraw $200 bank_account.withdraw(200) # Check new balance bank_account.check_balance ``` After creating and testing this class, review the code and ensure that you've applied the OOP principles we've covered: * **Single responsibility principle (SRP)**: The `BankAccount` class has a single responsibility – managing a bank account. * **Open/closed principle (OCP)**: You can extend the `BankAccount` class by adding new methods without modifying the existing class. * **Liskov substitution principle (LSP)**: Any subclass of `BankAccount` should be able to replace `BankAccount` without affecting the program's functionality. In this lab, you applied your knowledge of Ruby classes and OOP principles to design a real-world example. By breaking down the problem into smaller parts and testing the code, you can ensure that your application works as expected. **What to Do Next?** Now that you have a solid understanding of creating a Ruby class that demonstrates OOP principles, review the official [Ruby documentation](https://ruby-doc.org/) for classes and modules. If you've followed this tutorial correctly, you should be able to apply the concepts to your own project. **Have Questions or Issues?** Please comment below or ask for help if you encounter problems or need further clarification on any topic. **Additional Resources:** * [Ruby documentation: Classes](https://ruby-doc.org/docs/ruby-doc-bundle/UsersGuide/rg/classes.html) * [Ruby documentation: Modules](https://ruby-doc.org/docs/ruby-doc-bundle/UsersGuide/rg/modules.html) * [Object-Oriented Programming (OOP) principles](https://en.wikipedia.org/wiki/Object-oriented_programming#Principles) Next Topic: [Working with Arrays in Ruby](#), from [Data Structures: Arrays, Hashes, and Sets](#). **Practice Exercise (60 minutes):** Design a Ruby class that represents a vehicle and includes attributes like color, brand, and model. Add methods to display the vehicle details and perform actions like accelerating and braking. Use the OOP principles and apply them in a real-world context.
Course
Ruby
OOP
Rails
Data Structures
Programming

Implementing Object-Oriented Programming in Ruby

**Course Title:** Ruby Programming: From Basics to Advanced Techniques **Section Title:** Object-Oriented Programming (OOP) in Ruby **Topic:** Create a Ruby class that demonstrates OOP principles. In this lab, you'll apply the OOP concepts learned in the previous topics by creating a Ruby class that incorporates attributes, methods, inheritance, and mixins with modules. This class will demonstrate a real-world example of how OOP principles are applied in Ruby programming. **The Case Study: Bank Account Class** We'll design a class to represent a bank account, which has attributes like account number, balance, and account holder's name, and includes methods for deposit, withdrawal, and checking the account balance. This example illustrates a common use case for OOP in programming. **Step 1: Define the Class** Create a new Ruby file called `bank_account.rb` and define a new class called `BankAccount`: ```ruby # bank_account.rb class BankAccount # Attributes and methods go here end ``` Before we begin implementing the class body, review the OOP concepts that we'll apply in this example: * **Encapsulation**: We'll encapsulate data (attributes) and behavior (methods) within the class, using getter and setter methods to access and modify the attributes. * **Inheritance**: We'll not create a subclass in this example, but we'll apply inheritance principles by inheriting the methods from the parent class, if needed. * **Polymorphism**: We'll apply polymorphism by implementing methods with different parameters and data types. * **Abstraction**: We'll abstract the class to include only the necessary details and methods that can be accessed from outside the class. **Step 2: Define Attributes and Getter/Setter Methods** Add the attributes and getter/setter methods to the class: ```ruby class BankAccount # Attributes @account_number @balance @account_holder_name # Constructor def initialize(account_number, balance, account_holder_name) @account_number = account_number @balance = balance @account_holder_name = account_holder_name end # Getter methods for accessing attributes def account_number @account_number end def balance @balance end def account_holder_name @account_holder_name end # Setter methods for modifying attributes def account_number=(new_account_number) @account_number = new_account_number end def balance=(new_balance) @balance = new_balance end def account_holder_name=(new_account_holder_name) @account_holder_name = new_account_holder_name end end ``` **Step 3: Define Methods** Add the necessary methods for deposit, withdrawal, and checking the account balance: ```ruby class BankAccount # Deposit method def deposit(amount) @balance += amount puts "Deposited $#{amount}. New balance: $#{@balance}" end # Withdrawal method def withdraw(amount) if @balance >= amount @balance -= amount puts "Withdrew $#{amount}. New balance: $#{@balance}" else puts 'Insufficient balance.' end end # Check account balance def check_balance puts "Account balance: $#{@balance}" end end ``` **Testing the Class** To test the `BankAccount` class, create an instance and call the methods: ```ruby bank_account = BankAccount.new(12345, 1000, 'John Doe') # Check initial balance bank_account.check_balance # Deposit $500 bank_account.deposit(500) # Withdraw $200 bank_account.withdraw(200) # Check new balance bank_account.check_balance ``` After creating and testing this class, review the code and ensure that you've applied the OOP principles we've covered: * **Single responsibility principle (SRP)**: The `BankAccount` class has a single responsibility – managing a bank account. * **Open/closed principle (OCP)**: You can extend the `BankAccount` class by adding new methods without modifying the existing class. * **Liskov substitution principle (LSP)**: Any subclass of `BankAccount` should be able to replace `BankAccount` without affecting the program's functionality. In this lab, you applied your knowledge of Ruby classes and OOP principles to design a real-world example. By breaking down the problem into smaller parts and testing the code, you can ensure that your application works as expected. **What to Do Next?** Now that you have a solid understanding of creating a Ruby class that demonstrates OOP principles, review the official [Ruby documentation](https://ruby-doc.org/) for classes and modules. If you've followed this tutorial correctly, you should be able to apply the concepts to your own project. **Have Questions or Issues?** Please comment below or ask for help if you encounter problems or need further clarification on any topic. **Additional Resources:** * [Ruby documentation: Classes](https://ruby-doc.org/docs/ruby-doc-bundle/UsersGuide/rg/classes.html) * [Ruby documentation: Modules](https://ruby-doc.org/docs/ruby-doc-bundle/UsersGuide/rg/modules.html) * [Object-Oriented Programming (OOP) principles](https://en.wikipedia.org/wiki/Object-oriented_programming#Principles) Next Topic: [Working with Arrays in Ruby](#), from [Data Structures: Arrays, Hashes, and Sets](#). **Practice Exercise (60 minutes):** Design a Ruby class that represents a vehicle and includes attributes like color, brand, and model. Add methods to display the vehicle details and perform actions like accelerating and braking. Use the OOP principles and apply them in a real-world context.

Images

Ruby Programming: From Basics to Advanced Techniques

Course

Objectives

  • Understand the syntax and structure of Ruby programming language.
  • Master object-oriented programming (OOP) concepts in Ruby.
  • Learn to work with data structures, including arrays, hashes, and sets.
  • Develop skills in file handling and exception management.
  • Explore Ruby gems and libraries for enhancing application functionality.
  • Gain experience in writing tests and applying best practices.
  • Build a simple web application using Ruby on Rails.

Introduction to Ruby and Setup

  • Overview of Ruby: History and features.
  • Setting up a development environment (RubyInstaller, RVM, or rbenv).
  • Basic Ruby syntax: Variables, data types, and operators.
  • Writing your first Ruby program: Hello, World!
  • Lab: Install Ruby and create a simple Ruby script.

Control Structures and Functions

  • Conditional statements: if, else, unless, case.
  • Loops: while, until, for, each.
  • Defining and calling functions/methods.
  • Understanding scope and block parameters.
  • Lab: Write Ruby scripts that use control structures and methods to solve problems.

Object-Oriented Programming (OOP) in Ruby

  • Introduction to classes and objects.
  • Attributes and methods: Getter and setter methods.
  • Inheritance and mixins with modules.
  • Understanding self and class methods.
  • Lab: Create a Ruby class that demonstrates OOP principles.

Data Structures: Arrays, Hashes, and Sets

  • Working with arrays: creation, manipulation, and iteration.
  • Using hashes for key-value pairs.
  • Sets and their unique properties.
  • Common array and hash methods.
  • Lab: Write a Ruby program that utilizes arrays and hashes for data management.

File Handling and Exception Management

  • Reading from and writing to files in Ruby.
  • Working with file paths and directories.
  • Handling exceptions: begin, rescue, ensure, and raise.
  • Best practices for error handling.
  • Lab: Develop a Ruby application that reads from and writes to files with error handling.

Modules, Mixins, and Gems

  • Understanding modules and their uses.
  • Using mixins to add functionality.
  • Introduction to RubyGems: installing and creating gems.
  • Popular Ruby libraries and frameworks.
  • Lab: Create a Ruby module and a simple gem for functionality enhancement.

Testing in Ruby

  • Importance of testing in software development.
  • Introduction to RSpec for unit testing.
  • Writing tests for methods and classes.
  • Test-driven development (TDD) principles.
  • Lab: Write unit tests for a Ruby application using RSpec.

Introduction to Ruby on Rails

  • Overview of web development with Ruby on Rails.
  • MVC architecture: models, views, controllers.
  • Setting up a Rails development environment.
  • Creating a simple Rails application.
  • Lab: Build a basic Ruby on Rails application with simple CRUD functionality.

Advanced Rails: Routing and Views

  • Understanding routing in Rails applications.
  • Creating and using views with ERB and HAML.
  • Layouts and partials for better code organization.
  • Handling form submissions and validations.
  • Lab: Enhance the Rails application with routing, views, and form handling.

Working with Databases in Rails

  • Introduction to ActiveRecord and ORM concepts.
  • Database migrations and schema management.
  • Associations: has_many, belongs_to, and has_many :through.
  • Querying the database with ActiveRecord.
  • Lab: Implement database interactions in the Rails application using ActiveRecord.

Deployment and Best Practices

  • Preparing a Rails application for production.
  • Deployment options: Heroku, AWS, DigitalOcean.
  • Best practices for performance and security.
  • Introduction to version control with Git.
  • Lab: Deploy the Rails application to a cloud platform.

Final Project and Review

  • Project presentations: sharing final projects and code walkthroughs.
  • Review of key concepts and techniques covered in the course.
  • Discussion of future learning paths in Ruby and web development.
  • Final Q&A session.
  • Lab: Work on final projects that integrate concepts learned throughout the course.

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