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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

If you enjoy my work, please consider supporting me on platforms like Patreon or subscribing to my YouTube channel. I am also open to job opportunities and collaborations in software development. Let's build something amazing together!

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    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 73 views

**Course Title:** Mastering Dart: From Fundamentals to Flutter Development **Section Title:** Object-Oriented Programming in Dart **Topic:** Build a Dart application that implements classes, inheritance, and encapsulation. **Introduction:** In this lab topic, we will apply the concepts learned in Object-Oriented Programming in Dart to build a real-world application. We will design and implement classes, inheritance, and encapsulation to create a simple banking system. This exercise will help you grasp the practical applications of OOP concepts in Dart. **Lab Objective:** Create a Dart application that models a basic banking system using classes, inheritance, and encapsulation. The system should have the following features: 1. Ability to create different types of bank accounts (e.g., Checking, Savings, Credit Card) 2. Ability to perform basic account operations (e.g., deposit, withdraw, check balance) 3. Ability to apply interest to Savings accounts **Step 1: Design the Classes** We will start by designing the classes for our banking system. We will create an abstract class `Account` and concrete classes `Checking`, `Savings`, and `CreditCard`. Each class will have its own set of properties and methods. ```dart // account.dart abstract class Account { double _balance; Account(this._balance); void deposit(double amount); void withdraw(double amount); double getBalance(); } // checking.dart class Checking extends Account { double _balance; Checking(double balance) : super(balance); @override void deposit(double amount) { _balance += amount; } @override void withdraw(double amount) { _balance -= amount; } @override double getBalance() { return _balance; } } // savings.dart class Savings extends Account { double _balance, _interestRate; Savings(double balance, double interestRate) : super(balance), _interestRate = interestRate; @override void deposit(double amount) { _balance += amount; } @override void withdraw(double amount) { _balance -= amount; } @override double getBalance() { return _balance; } void applyInterest() { _balance += _balance * _interestRate / 100; } } // creditcard.dart class CreditCard extends Account { double _balance, _limit; CreditCard(double balance, double limit) : super(balance), _limit = limit; @override void deposit(double amount) { _balance += amount; } @override void withdraw(double amount) { if (_balance - amount < -_limit) { print('Insufficient funds'); } else { _balance -= amount; } } @override double getBalance() { return _balance; } } ``` **Step 2: Implement Encapsulation** We have implemented encapsulation by making the properties of our classes private and providing public methods to access and modify them. This is an important feature of Object-Oriented Programming that helps prevent code from being changed from outside the class, and ensures that methods are used to access the properties. **Step 3: Test the Application** Now that we have implemented our classes, let's test the application: ```dart // main.dart void main() { // Create a checking account and perform transactions Checking checkingAccount = Checking(1000.0); print('Checking account balance: ' + checkingAccount.getBalance().toString()); checkingAccount.deposit(500.0); print('Checking account balance after deposit: ' + checkingAccount.getBalance().toString()); checkingAccount.withdraw(200.0); print('Checking account balance after withdrawal: ' + checkingAccount.getBalance().toString()); // Create a savings account and perform transactions Savings savingsAccount = Savings(2000.0, 5.0); print('Savings account balance: ' + savingsAccount.getBalance().toString()); savingsAccount.deposit(1000.0); print('Savings account balance after deposit: ' + savingsAccount.getBalance().toString()); savingsAccount.withdraw(500.0); print('Savings account balance after withdrawal: ' + savingsAccount.getBalance().toString()); savingsAccount.applyInterest(); print('Savings account balance after applying interest: ' + savingsAccount.getBalance().toString()); // Create a credit card account and perform transactions CreditCard creditCard = CreditCard(1000.0, 2000.0); print('Credit card balance: ' + creditCard.getBalance().toString()); creditCard.deposit(1000.0); print('Credit card balance after deposit: ' + creditCard.getBalance().toString()); creditCard.withdraw(1500.0); print('Credit card balance after withdrawal: ' + creditCard.getBalance().toString()); } ``` **Conclusion:** In this lab topic, we applied the concepts learned in Object-Oriented Programming in Dart to build a simple banking system. We designed classes that implement inheritance, polymorphism, and encapsulation to create a robust application. **Key Concepts:** * Classes * Inheritance * Encapsulation * Polymorphism * Abstract classes * Concrete classes **References:** * Dart Documentation: [https://dart.dev/guides/language/language-tour](https://dart.dev/guides/language/language-tour) * Dart API Reference: [https://api.dart.dev/](https://api.dart.dev/) Do you have any questions or need further clarification? Please leave a comment below or ask for help. After going through the content above, in the next topic, you will learn about Dart collections, including lists, sets, and maps, from the section 'Working with Collections and Generics'.
Course

Implementing a Banking System in Dart Using Object-Oriented Programming.

**Course Title:** Mastering Dart: From Fundamentals to Flutter Development **Section Title:** Object-Oriented Programming in Dart **Topic:** Build a Dart application that implements classes, inheritance, and encapsulation. **Introduction:** In this lab topic, we will apply the concepts learned in Object-Oriented Programming in Dart to build a real-world application. We will design and implement classes, inheritance, and encapsulation to create a simple banking system. This exercise will help you grasp the practical applications of OOP concepts in Dart. **Lab Objective:** Create a Dart application that models a basic banking system using classes, inheritance, and encapsulation. The system should have the following features: 1. Ability to create different types of bank accounts (e.g., Checking, Savings, Credit Card) 2. Ability to perform basic account operations (e.g., deposit, withdraw, check balance) 3. Ability to apply interest to Savings accounts **Step 1: Design the Classes** We will start by designing the classes for our banking system. We will create an abstract class `Account` and concrete classes `Checking`, `Savings`, and `CreditCard`. Each class will have its own set of properties and methods. ```dart // account.dart abstract class Account { double _balance; Account(this._balance); void deposit(double amount); void withdraw(double amount); double getBalance(); } // checking.dart class Checking extends Account { double _balance; Checking(double balance) : super(balance); @override void deposit(double amount) { _balance += amount; } @override void withdraw(double amount) { _balance -= amount; } @override double getBalance() { return _balance; } } // savings.dart class Savings extends Account { double _balance, _interestRate; Savings(double balance, double interestRate) : super(balance), _interestRate = interestRate; @override void deposit(double amount) { _balance += amount; } @override void withdraw(double amount) { _balance -= amount; } @override double getBalance() { return _balance; } void applyInterest() { _balance += _balance * _interestRate / 100; } } // creditcard.dart class CreditCard extends Account { double _balance, _limit; CreditCard(double balance, double limit) : super(balance), _limit = limit; @override void deposit(double amount) { _balance += amount; } @override void withdraw(double amount) { if (_balance - amount < -_limit) { print('Insufficient funds'); } else { _balance -= amount; } } @override double getBalance() { return _balance; } } ``` **Step 2: Implement Encapsulation** We have implemented encapsulation by making the properties of our classes private and providing public methods to access and modify them. This is an important feature of Object-Oriented Programming that helps prevent code from being changed from outside the class, and ensures that methods are used to access the properties. **Step 3: Test the Application** Now that we have implemented our classes, let's test the application: ```dart // main.dart void main() { // Create a checking account and perform transactions Checking checkingAccount = Checking(1000.0); print('Checking account balance: ' + checkingAccount.getBalance().toString()); checkingAccount.deposit(500.0); print('Checking account balance after deposit: ' + checkingAccount.getBalance().toString()); checkingAccount.withdraw(200.0); print('Checking account balance after withdrawal: ' + checkingAccount.getBalance().toString()); // Create a savings account and perform transactions Savings savingsAccount = Savings(2000.0, 5.0); print('Savings account balance: ' + savingsAccount.getBalance().toString()); savingsAccount.deposit(1000.0); print('Savings account balance after deposit: ' + savingsAccount.getBalance().toString()); savingsAccount.withdraw(500.0); print('Savings account balance after withdrawal: ' + savingsAccount.getBalance().toString()); savingsAccount.applyInterest(); print('Savings account balance after applying interest: ' + savingsAccount.getBalance().toString()); // Create a credit card account and perform transactions CreditCard creditCard = CreditCard(1000.0, 2000.0); print('Credit card balance: ' + creditCard.getBalance().toString()); creditCard.deposit(1000.0); print('Credit card balance after deposit: ' + creditCard.getBalance().toString()); creditCard.withdraw(1500.0); print('Credit card balance after withdrawal: ' + creditCard.getBalance().toString()); } ``` **Conclusion:** In this lab topic, we applied the concepts learned in Object-Oriented Programming in Dart to build a simple banking system. We designed classes that implement inheritance, polymorphism, and encapsulation to create a robust application. **Key Concepts:** * Classes * Inheritance * Encapsulation * Polymorphism * Abstract classes * Concrete classes **References:** * Dart Documentation: [https://dart.dev/guides/language/language-tour](https://dart.dev/guides/language/language-tour) * Dart API Reference: [https://api.dart.dev/](https://api.dart.dev/) Do you have any questions or need further clarification? Please leave a comment below or ask for help. After going through the content above, in the next topic, you will learn about Dart collections, including lists, sets, and maps, from the section 'Working with Collections and Generics'.

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Mastering Dart: From Fundamentals to Flutter Development

Course

Objectives

  • Understand the fundamentals of Dart programming language.
  • Master object-oriented programming concepts in Dart.
  • Build cross-platform mobile applications using Flutter.
  • Implement state management solutions in Flutter applications.
  • Leverage Dart's asynchronous programming features for real-time applications.
  • Develop UI/UX best practices for mobile applications.
  • Utilize testing frameworks to ensure application reliability and performance.
  • Deploy Flutter applications to app stores and web.

Introduction to Dart and Development Environment

  • Overview of Dart and its applications (Flutter, web, server).
  • Setting up a Dart development environment (Dart SDK, IDEs).
  • Basic Dart syntax: variables, data types, and operators.
  • Control structures: conditional statements and loops.
  • Lab: Set up your Dart environment and write simple Dart programs to demonstrate syntax and control structures.

Functions and Error Handling

  • Understanding functions in Dart: parameters and return types.
  • Anonymous functions and arrow functions.
  • Error handling using try-catch blocks.
  • Asynchronous programming fundamentals (Future and Stream).
  • Lab: Create Dart programs utilizing functions, error handling, and explore asynchronous programming with Futures.

Object-Oriented Programming in Dart

  • Introduction to classes and objects in Dart.
  • Understanding constructors, getters, and setters.
  • Inheritance and polymorphism in Dart.
  • Abstract classes and interfaces.
  • Lab: Build a Dart application that implements classes, inheritance, and encapsulation.

Working with Collections and Generics

  • Dart collections: lists, sets, and maps.
  • Using generics for type-safe collections.
  • Introduction to the Iterable class and collection methods.
  • Functional programming concepts in Dart.
  • Lab: Create a Dart application that utilizes collections and demonstrates the use of generics.

Introduction to Flutter: Setting Up and Building Widgets

  • Overview of Flutter and its architecture.
  • Setting up the Flutter development environment.
  • Understanding the widget tree: Stateless vs. Stateful widgets.
  • Creating and customizing widgets.
  • Lab: Set up a Flutter project and build a simple user interface using various widgets.

Layout and Navigation in Flutter

  • Building layouts using Flutter’s layout widgets (Row, Column, Stack, etc.).
  • Understanding Flutter's Material Design and Cupertino widgets.
  • Implementing navigation and routing in Flutter apps.
  • Managing app states with Navigator and routes.
  • Lab: Develop a multi-screen Flutter application that utilizes different layouts and navigation methods.

State Management Solutions

  • Understanding state management and its importance in Flutter.
  • Exploring different state management approaches (Provider, Riverpod, BLoC).
  • Implementing state management solutions in a Flutter application.
  • Best practices for managing app state.
  • Lab: Build a Flutter app utilizing a chosen state management solution to handle state across screens.

Working with APIs and Networking

  • Introduction to HTTP requests and APIs.
  • Using the `http` package to make network calls.
  • Parsing JSON data in Dart and Flutter.
  • Handling API errors and response management.
  • Lab: Create a Flutter app that fetches data from a public API and displays it in the app.

User Input and Forms

  • Building forms in Flutter: TextFields, CheckBoxes, and RadioButtons.
  • Validating user input in forms.
  • Managing form state and submission.
  • Customizing form fields and error messages.
  • Lab: Develop a Flutter application with forms that validate user input and provide feedback.

Testing and Debugging in Flutter

  • Importance of testing in Flutter applications.
  • Unit testing and widget testing with Flutter’s test framework.
  • Debugging techniques and tools in Flutter.
  • Using the Flutter DevTools for performance analysis.
  • Lab: Write unit tests and widget tests for a Flutter application to ensure functionality and reliability.

Deployment and Publishing Applications

  • Preparing Flutter applications for release (building for iOS and Android).
  • Publishing apps on app stores (Google Play, Apple App Store).
  • Understanding continuous integration and deployment (CI/CD) for Flutter apps.
  • Best practices for app store optimization.
  • Lab: Prepare a Flutter application for deployment and publish it to a testing platform or app store.

Final Project and Advanced Topics

  • Review of advanced Flutter features: animations, custom widgets, and performance optimization.
  • Integrating third-party packages in Flutter.
  • Final project presentations: sharing challenges and lessons learned.
  • Q&A session for final project troubleshooting.
  • Lab: Work on the final project that integrates all learned concepts into a full-featured Flutter application.

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