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About Developer

Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

If you enjoy my work, please consider supporting me on platforms like Patreon or subscribing to my YouTube channel. I am also open to job opportunities and collaborations in software development. Let's build something amazing together!

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    infor@spinncode.com
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    Nairobi, Kenya
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7 Months ago | 50 views

**Creating a Personalized Art Gallery with Interactive Light Painting** In this article, we'll delve into the world of graphical design and develop a unique application using Qt and PyQt6 that allows users to create personalized art galleries with interactive light painting effects. **Table of Contents** 1. [Introduction](#introduction) 2. [Application Requirements](#application-requirements) 3. [Design Elements](#design-elements) 4. [Implementation](#implementation) * [Laying out the Gallery Area](#laying-out-the-gallery-area) * [Implementing the Light Painting Effect](#implementing-the-light-painting-effect) * [Adding Interactive Features](#adding-interactive-features) + [Painting with the Brush Tool](#painting-with-the-brush-tool) + [Controlling the Brush Size and Color](#controlling-the-brush-size-and-color) 5. [Packaging and Deployment](#packaging-and-deployment) ### Introduction In modern digital art, interactive elements have become increasingly important to engage users. We'll explore how to create a unique Qt-based application that lets users create personalized art galleries with interactive light painting effects. ### Application Requirements * Qt 6.4 or later * PyQt6 6.4 or later * QML for the GUI * C++ for implementation We will create an application with the following features: * Gallery area with scrollable layout * Light painting effect on hovering over a brush tool * Interactive painting tool that responds to brush size and color changes * Option to save the artwork as an image ### Design Elements Our application will consist of the following design elements: * **Gallery Area**: A rectangular layout with scrollable content, where the artwork will be displayed. * **Light Painting Brush**: A circular brush tool with a static shape but dynamic effects. * **Painting Tools Panel**: A layout that holds the light painting brush and provides interactive options. ### Implementation We will use Qt's QML and C++ libraries for the implementation. Below are some crucial parts of the implementation. #### Laying out the Gallery Area ```qml import QtQuick 2.14 import QtQuick.Controls 2.14 Item { width: 800 height: 600 // Inner scrollable area Flickable { anchors.fill: parent flickableDirection: Flickable.VerticalFlick contentWidth: 800 contentHeight: childrenRect.height // Gallery area with items ( images or shapes) Repeater { model: 10 delegate: Rectangle { width: 300 height: 300 radius: 5 color: "lightgrey" // Item properties can be customized ( size, shape, color) MouseArea { anchors.fill: parent hoverEnabled: true onHoveredChanged: { // Update brush effect here } } } } } } ``` #### Implementing the Light Painting Effect ```cpp // Custom brush item to generate the light painting effect class LightPaintingBrush : public QObject { Q_OBJECT public: explicit LightPaintingBrush(QObject *parent = nullptr); Q_INVOKABLE void updateBrushEffect(QBrush brush) const; } LightPaintingBrush::LightPaintingBrush(QObject *parent) : QObject(parent) { } LightPaintingBrush::~LightPaintingBrush() { } void LightPaintingBrush::updateBrushEffect(QBrush brush) const { // Code to simulate light painting effect // Update paint program based on brush shape, size, color, etc // This can involve complex calculations for gradient and animation } ``` #### Adding Interactive Features To enable users to interact with the light painting effect, we'll add features like changing the brush size and color. ##### Painting with the Brush Tool ```qml // Implementing the brush tool Button { text: qsTr("Brush Tool") onClicked: { // Show brush tool options ( size, color, etc) brushToolOpen = true } } // Brush tool options ( size, color, etc) ColumnLayout { visible: brushToolOpen Label { text: "Brush Size" } Slider { from: 1 to: 100 value: 50 onValueChanged: { // Update brush size based on the slider value } } Label { text: "Brush Color" } ColorDialog { title: qsTr("Choose Brush Color") onSelectedColorChanged: { // Update brush color based on selected color } } } ``` ### Packaging and Deployment Finally, to package and deploy the application: 1. **Build the application**: Using `qmake` and `make` commands within your Qt project, built the QML and C++ source code. 2. **Create a standalone executable**: Use tools like `pyinstaller` as wrappers to bundle the project into a standalone executable. To run the bundled application, simply execute the `.exe` file. You can now share the bundled project with others and run it on any system that fulfills the system requirements. In conclusion, we created an interactive and engaging application with unique light painting effects that can be used as an art gallery or for other creative applications. Our application demonstrates both the power and flexibility of Qt and C++ when combining graphics, user interaction, and computer power.
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Creating a Personalized Art Gallery with Interactive Light Painting

**Creating a Personalized Art Gallery with Interactive Light Painting** In this article, we'll delve into the world of graphical design and develop a unique application using Qt and PyQt6 that allows users to create personalized art galleries with interactive light painting effects. **Table of Contents** 1. [Introduction](#introduction) 2. [Application Requirements](#application-requirements) 3. [Design Elements](#design-elements) 4. [Implementation](#implementation) * [Laying out the Gallery Area](#laying-out-the-gallery-area) * [Implementing the Light Painting Effect](#implementing-the-light-painting-effect) * [Adding Interactive Features](#adding-interactive-features) + [Painting with the Brush Tool](#painting-with-the-brush-tool) + [Controlling the Brush Size and Color](#controlling-the-brush-size-and-color) 5. [Packaging and Deployment](#packaging-and-deployment) ### Introduction In modern digital art, interactive elements have become increasingly important to engage users. We'll explore how to create a unique Qt-based application that lets users create personalized art galleries with interactive light painting effects. ### Application Requirements * Qt 6.4 or later * PyQt6 6.4 or later * QML for the GUI * C++ for implementation We will create an application with the following features: * Gallery area with scrollable layout * Light painting effect on hovering over a brush tool * Interactive painting tool that responds to brush size and color changes * Option to save the artwork as an image ### Design Elements Our application will consist of the following design elements: * **Gallery Area**: A rectangular layout with scrollable content, where the artwork will be displayed. * **Light Painting Brush**: A circular brush tool with a static shape but dynamic effects. * **Painting Tools Panel**: A layout that holds the light painting brush and provides interactive options. ### Implementation We will use Qt's QML and C++ libraries for the implementation. Below are some crucial parts of the implementation. #### Laying out the Gallery Area ```qml import QtQuick 2.14 import QtQuick.Controls 2.14 Item { width: 800 height: 600 // Inner scrollable area Flickable { anchors.fill: parent flickableDirection: Flickable.VerticalFlick contentWidth: 800 contentHeight: childrenRect.height // Gallery area with items ( images or shapes) Repeater { model: 10 delegate: Rectangle { width: 300 height: 300 radius: 5 color: "lightgrey" // Item properties can be customized ( size, shape, color) MouseArea { anchors.fill: parent hoverEnabled: true onHoveredChanged: { // Update brush effect here } } } } } } ``` #### Implementing the Light Painting Effect ```cpp // Custom brush item to generate the light painting effect class LightPaintingBrush : public QObject { Q_OBJECT public: explicit LightPaintingBrush(QObject *parent = nullptr); Q_INVOKABLE void updateBrushEffect(QBrush brush) const; } LightPaintingBrush::LightPaintingBrush(QObject *parent) : QObject(parent) { } LightPaintingBrush::~LightPaintingBrush() { } void LightPaintingBrush::updateBrushEffect(QBrush brush) const { // Code to simulate light painting effect // Update paint program based on brush shape, size, color, etc // This can involve complex calculations for gradient and animation } ``` #### Adding Interactive Features To enable users to interact with the light painting effect, we'll add features like changing the brush size and color. ##### Painting with the Brush Tool ```qml // Implementing the brush tool Button { text: qsTr("Brush Tool") onClicked: { // Show brush tool options ( size, color, etc) brushToolOpen = true } } // Brush tool options ( size, color, etc) ColumnLayout { visible: brushToolOpen Label { text: "Brush Size" } Slider { from: 1 to: 100 value: 50 onValueChanged: { // Update brush size based on the slider value } } Label { text: "Brush Color" } ColorDialog { title: qsTr("Choose Brush Color") onSelectedColorChanged: { // Update brush color based on selected color } } } ``` ### Packaging and Deployment Finally, to package and deploy the application: 1. **Build the application**: Using `qmake` and `make` commands within your Qt project, built the QML and C++ source code. 2. **Create a standalone executable**: Use tools like `pyinstaller` as wrappers to bundle the project into a standalone executable. To run the bundled application, simply execute the `.exe` file. You can now share the bundled project with others and run it on any system that fulfills the system requirements. In conclusion, we created an interactive and engaging application with unique light painting effects that can be used as an art gallery or for other creative applications. Our application demonstrates both the power and flexibility of Qt and C++ when combining graphics, user interaction, and computer power.

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