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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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7 Months ago | 62 views

**Evolvable Art Generation using Qt, PyQt6, and Genetic Algorithm** In this article, we will explore the realm of generative art and machine learning by creating an evolvable art generation application using Qt, PyQt6, and a genetic algorithm. This application will allow users to generate abstract art pieces that evolve based on user-defined fitness functions. **Installation and Setup** Before we begin, make sure you have the following dependencies installed: * Python 3.8+ * Pycharm or your preferred IDE * PyQt6 (```pip install pyqt6```) * PyOpenGL (```pip install PyOpenGL```) * NumPy (```pip install numpy```) * matplotlib (```pip install matplotlib```) **Project Structure** Create a new PyQt6 project in your preferred IDE and set up the following structure: ```python evolvable_art/ evolvable_art.py main.py widgets/ art_gallery.py art_piece.py fitness_functions.py utils.py resources/ __init__.py ``` **Art Piece Generation** Create a new file `art_piece.py` and define the `ArtPiece` class: ```python import numpy as np from PyQt6.QtGui import QPainter, QPen, QBrush from PyQt6.QtCore import QRect, QPoint class ArtPiece: def __init__(self, width=200, height=200): self.width = width self.height = height self.genotype = np.random.rand(10, 3) # 10 genes with 3 traits each def mutate(self): mutation_rate = 0.1 for i in range(len(self.genotype)): if np.random.rand() < mutation_rate: self.genotype[i] += np.random.uniform(-1, 1, 3) def crossover(self, other): child = ArtPiece(self.width, self.height) child.genotype = np.copy(self.genotype) for i in range(len(child.genotype)): if np.random.rand() < 0.5: child.genotype[i] = np.copy(other.genotype[i]) return child def render(self, painter): for i in range(len(self.genotype)): x = int(self.genotype[i][0] * self.width) y = int(self.genotype[i][1] * self.height) painter.setPen(QPen(QColor(int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255)))) painter.setBrush(QBrush(QColor(int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255)))) painter.drawEllipse(QRect(x - 10, y - 10, 20, 20)) def fitness(art_piece): # Example fitness function: symmetry scores = [] for x in range(art_piece.width): for y in range(art_piece.height): scores.append(abs(art_piece.genotype[x][0] - art_piece.genotype[y][0])) return np.mean(scores) ``` **Genetic Algorithm** Create a new file `fitness_functions.py` and define the `fitness_functions` class: ```python import numpy as np class FitnessFunctions: def __init__(self): self.fitness_functions = { 'symmetry': art_piece.fitness } def evaluate(self, art_piece, fitness_function): return self.fitness_functions[fitness_function](art_piece) ``` **Art Gallery** Create a new file `art_gallery.py` and define the `ArtGallery` class: ```python from PyQt6.QtWidgets import QWidget, QGridLayout from PyQt6.QtGui import QPainter from PyQt6.QtCore import QRect from art_piece import ArtPiece class ArtGallery(QWidget): def __init__(self, parent=None): super().__init__(parent) self.setFixedSize(800, 600) self.gallery = QGridLayout() self.setLayout(self.gallery) self.art_pieces = [ArtPiece() for _ in range(16)] def paintEvent(self, event): painter = QPainter(self) for i, art_piece in enumerate(self.art_pieces): x = i % 4 * 200 y = i // 4 * 200 painter.setClipRect(QRect(x, y, 200, 200)) art_piece.render(painter) ``` **Main** Create a new file `main.py` and define the `main` function: ```python import sys from PyQt6.QtWidgets import QApplication from PyQt6.QtCore import Qt from art_gallery import ArtGallery def main(): app = QApplication(sys.argv) gallery = ArtGallery() gallery.show() sys.exit(app.exec()) if __name__ == "__main__": main() ``` **Running the Application** Run the application by executing `python main.py` in your terminal. **Evolution** To evolve the art pieces, we can use the following genetic algorithm: 1. Initialize a population of art pieces. 2. Evaluate each art piece using a fitness function. 3. Select the fittest art pieces to reproduce. 4. Perform crossover and mutation on the selected art pieces to create a new generation. 5. Repeat steps 2-4 until a desired level of fitness is reached. You can modify the fitness function and genetic algorithm to create different evolutionary patterns. **Conclusion** In this article, we created an evolvable art generation application using Qt, PyQt6, and a genetic algorithm. We defined an `ArtPiece` class that represents an individual art piece, and a `FitnessFunctions` class that evaluates the fitness of each art piece. We also created an `ArtGallery` class that displays the art pieces in a grid layout. Finally, we defined a main function that runs the application and displays the art gallery. **Future Work** * Implement a more sophisticated fitness function that takes into account multiple traits and patterns. * Use a more robust genetic algorithm that can handle larger populations and multiple generations. * Experiment with different evolutionary patterns and artistic styles. **External Links** * Qt Documentation: https://doc.qt.io/ * PyQt6 Documentation: https://pyside.github.io/PyQt6-docs/ * Genetic Algorithm Tutorial: https://www.tutorialspoint.com/genetic_algorithm/index.htm **Leave a Comment** Please leave a comment below if you have any questions or feedback about this article.
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Evolvable Art Generation using Qt, PyQt6, and Genetic Algorithm

**Evolvable Art Generation using Qt, PyQt6, and Genetic Algorithm** In this article, we will explore the realm of generative art and machine learning by creating an evolvable art generation application using Qt, PyQt6, and a genetic algorithm. This application will allow users to generate abstract art pieces that evolve based on user-defined fitness functions. **Installation and Setup** Before we begin, make sure you have the following dependencies installed: * Python 3.8+ * Pycharm or your preferred IDE * PyQt6 (```pip install pyqt6```) * PyOpenGL (```pip install PyOpenGL```) * NumPy (```pip install numpy```) * matplotlib (```pip install matplotlib```) **Project Structure** Create a new PyQt6 project in your preferred IDE and set up the following structure: ```python evolvable_art/ evolvable_art.py main.py widgets/ art_gallery.py art_piece.py fitness_functions.py utils.py resources/ __init__.py ``` **Art Piece Generation** Create a new file `art_piece.py` and define the `ArtPiece` class: ```python import numpy as np from PyQt6.QtGui import QPainter, QPen, QBrush from PyQt6.QtCore import QRect, QPoint class ArtPiece: def __init__(self, width=200, height=200): self.width = width self.height = height self.genotype = np.random.rand(10, 3) # 10 genes with 3 traits each def mutate(self): mutation_rate = 0.1 for i in range(len(self.genotype)): if np.random.rand() < mutation_rate: self.genotype[i] += np.random.uniform(-1, 1, 3) def crossover(self, other): child = ArtPiece(self.width, self.height) child.genotype = np.copy(self.genotype) for i in range(len(child.genotype)): if np.random.rand() < 0.5: child.genotype[i] = np.copy(other.genotype[i]) return child def render(self, painter): for i in range(len(self.genotype)): x = int(self.genotype[i][0] * self.width) y = int(self.genotype[i][1] * self.height) painter.setPen(QPen(QColor(int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255)))) painter.setBrush(QBrush(QColor(int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255), int(self.genotype[i][2] * 255)))) painter.drawEllipse(QRect(x - 10, y - 10, 20, 20)) def fitness(art_piece): # Example fitness function: symmetry scores = [] for x in range(art_piece.width): for y in range(art_piece.height): scores.append(abs(art_piece.genotype[x][0] - art_piece.genotype[y][0])) return np.mean(scores) ``` **Genetic Algorithm** Create a new file `fitness_functions.py` and define the `fitness_functions` class: ```python import numpy as np class FitnessFunctions: def __init__(self): self.fitness_functions = { 'symmetry': art_piece.fitness } def evaluate(self, art_piece, fitness_function): return self.fitness_functions[fitness_function](art_piece) ``` **Art Gallery** Create a new file `art_gallery.py` and define the `ArtGallery` class: ```python from PyQt6.QtWidgets import QWidget, QGridLayout from PyQt6.QtGui import QPainter from PyQt6.QtCore import QRect from art_piece import ArtPiece class ArtGallery(QWidget): def __init__(self, parent=None): super().__init__(parent) self.setFixedSize(800, 600) self.gallery = QGridLayout() self.setLayout(self.gallery) self.art_pieces = [ArtPiece() for _ in range(16)] def paintEvent(self, event): painter = QPainter(self) for i, art_piece in enumerate(self.art_pieces): x = i % 4 * 200 y = i // 4 * 200 painter.setClipRect(QRect(x, y, 200, 200)) art_piece.render(painter) ``` **Main** Create a new file `main.py` and define the `main` function: ```python import sys from PyQt6.QtWidgets import QApplication from PyQt6.QtCore import Qt from art_gallery import ArtGallery def main(): app = QApplication(sys.argv) gallery = ArtGallery() gallery.show() sys.exit(app.exec()) if __name__ == "__main__": main() ``` **Running the Application** Run the application by executing `python main.py` in your terminal. **Evolution** To evolve the art pieces, we can use the following genetic algorithm: 1. Initialize a population of art pieces. 2. Evaluate each art piece using a fitness function. 3. Select the fittest art pieces to reproduce. 4. Perform crossover and mutation on the selected art pieces to create a new generation. 5. Repeat steps 2-4 until a desired level of fitness is reached. You can modify the fitness function and genetic algorithm to create different evolutionary patterns. **Conclusion** In this article, we created an evolvable art generation application using Qt, PyQt6, and a genetic algorithm. We defined an `ArtPiece` class that represents an individual art piece, and a `FitnessFunctions` class that evaluates the fitness of each art piece. We also created an `ArtGallery` class that displays the art pieces in a grid layout. Finally, we defined a main function that runs the application and displays the art gallery. **Future Work** * Implement a more sophisticated fitness function that takes into account multiple traits and patterns. * Use a more robust genetic algorithm that can handle larger populations and multiple generations. * Experiment with different evolutionary patterns and artistic styles. **External Links** * Qt Documentation: https://doc.qt.io/ * PyQt6 Documentation: https://pyside.github.io/PyQt6-docs/ * Genetic Algorithm Tutorial: https://www.tutorialspoint.com/genetic_algorithm/index.htm **Leave a Comment** Please leave a comment below if you have any questions or feedback about this article.

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