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Khamisi Kibet

Khamisi Kibet

Software Developer

I am a computer scientist, software developer, and YouTuber, as well as the developer of this website, spinncode.com. I create content to help others learn and grow in the field of software development.

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7 Months ago | 51 views

**Evolving Art: Bringing Genetic Algorithms to Qt** In this blog post, we'll explore the world of artificial evolution through a digital art application. We'll use Qt to create an interactive environment where you can evolve beautiful patterns and designs. **What is a Genetic Algorithm?** A genetic algorithm is a type of optimization technique inspired by natural selection and genetics. It's a search heuristic that is a commonly used method for solving complex problems by mimicking the process of natural evolution. **How Does it Work?** The algorithm starts with a population of random solutions, each representing a set of genetic information (in this case, pixel colors and arrangements). We then apply selection, mutation, and crossover (recombination) operators to create a new generation of offspring. This process is repeated for multiple iterations, allowing us to converge on optimal solutions. **Implementation** Let's start by creating a Qt application with a canvas for displaying our evolving art. We'll use QML for the UI: ```qml import QtQuick 2.0 import QtQuick.Window 2.12 import QtQuick.Controls 2.12 Window { visible: true width: 800 height: 600 Rectangle { id: canvas width: 800 height: 600 border.width: 1 color: "#454545" onPainted: { var ctx = canvas.getContext("2d"); ctx.fillStyle = "#ffffff"; ctx.font = "24px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText("Click to evolve!", 400, 300); } } Button { text: "Evolve!" onClicked: { // Start the evolution process evolution(); } } } ``` In our C++ code, we'll define the `Evolution` class, which will handle the genetic algorithm and the painting of the canvas: ```cpp #include <QtGui/QPainter> #include <QtGui/QImage> #include <vector> class Evolution { public: Evolution(int width, int height) : width(width), height(height) { population.resize(100); // Population size for (auto& individual : population) { individual.resize(width * height); // Initialize each individual with random pixels for (auto& pixel : individual) { pixel = Qt::black; } } } void evolve() { std::random_device rd; std::mt19937 gen(rd()); std::uniform_int_distribution<int> dist(0, population.size() - 1); for (int i = 0; i < 100; ++i) { // Selection int parent1 = dist(gen); int parent2 = dist(gen); // Crossover (recombination) std::vector<qRgb> newIndividual(width * height); for (int j = 0; j < width * height; ++j) { newIndividual[j] = (qRgb)rand() % 255 | (qRgb)rand() % 255 | (qRgb)rand() % 255; } // Mutation for (int j = 0; j < width * height; ++j) { if (rand() % 100 < 10) { newIndividual[j] = (qRgb)rand() % 255 | (qRgb)rand() % 255 | (qRgb)rand() % 255; } } population.push_back(newIndividual); } // Paint the canvas with the new generation QPainter painter; for (auto& individual : population) { painter.begin(canvas); for (int j = 0; j < width * height; ++j) { painter.setBrush(QBrush(QColor(qRgb(individual[j].red(), individual[j].green(), individual[j].blue())))); painter.drawRect(j % width, j / width, 1, 1); } painter.end(); } } QBrush getBrush(int index) { int x = index % width; int y = index / width; return QBrush(Qt::red); } private: int width; int height; std::vector<std::vector<qRgb>> population; }; int main(int argc, char* argv[]) { QApplication a(argc, argv); Evolution evolution(50, 50); QWidget w; w.resize(800, 600); QVBoxLayout layout; QPushButton button("Evolve!"); button.clicked.connect([&evolution]() { evolution.evolve(); }); layout.addWidget(&button); w.setLayout(&layout); w.show(); return a.exec(); } #include "main.moc" ``` **Evolution in Action** To experience the evolving art, create a new Qt project, paste the above code into the `main.cpp` file, and run the application. Click the "Evolve!" button to start the genetic algorithm. Watch as the art evolves, and feel free to modify the population size, mutation rate, and other parameters to see how they affect the outcome. **Putting it all Together** In this example, we've integrated the genetic algorithm with Qt's QML and C++ frameworks to create a dynamic, evolving art application. You can use this approach to explore other creative applications, such as music generation or image processing. **Conclusion** This blog post demonstrates how to bring genetic algorithms to Qt, enabling the creation of interactive, evolving art. By combining Qt's capabilities with the power of genetic algorithms, we've opened up new possibilities for artistic expression and exploration. We hope you've enjoyed this example and will continue to explore the world of artificial evolution with Qt. **Read Next:** * [Qt documentation on Qt Quick](https://doc.qt.io/qt-6/qtquick-index.html) * [Genetic Algorithm tutorial on GitHub](https://github.com/marco-bd/genetic-algorithms-tutorial)
Daily Tip

Evolving Art: Bringing Genetic Algorithms to Qt

**Evolving Art: Bringing Genetic Algorithms to Qt** In this blog post, we'll explore the world of artificial evolution through a digital art application. We'll use Qt to create an interactive environment where you can evolve beautiful patterns and designs. **What is a Genetic Algorithm?** A genetic algorithm is a type of optimization technique inspired by natural selection and genetics. It's a search heuristic that is a commonly used method for solving complex problems by mimicking the process of natural evolution. **How Does it Work?** The algorithm starts with a population of random solutions, each representing a set of genetic information (in this case, pixel colors and arrangements). We then apply selection, mutation, and crossover (recombination) operators to create a new generation of offspring. This process is repeated for multiple iterations, allowing us to converge on optimal solutions. **Implementation** Let's start by creating a Qt application with a canvas for displaying our evolving art. We'll use QML for the UI: ```qml import QtQuick 2.0 import QtQuick.Window 2.12 import QtQuick.Controls 2.12 Window { visible: true width: 800 height: 600 Rectangle { id: canvas width: 800 height: 600 border.width: 1 color: "#454545" onPainted: { var ctx = canvas.getContext("2d"); ctx.fillStyle = "#ffffff"; ctx.font = "24px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText("Click to evolve!", 400, 300); } } Button { text: "Evolve!" onClicked: { // Start the evolution process evolution(); } } } ``` In our C++ code, we'll define the `Evolution` class, which will handle the genetic algorithm and the painting of the canvas: ```cpp #include <QtGui/QPainter> #include <QtGui/QImage> #include <vector> class Evolution { public: Evolution(int width, int height) : width(width), height(height) { population.resize(100); // Population size for (auto& individual : population) { individual.resize(width * height); // Initialize each individual with random pixels for (auto& pixel : individual) { pixel = Qt::black; } } } void evolve() { std::random_device rd; std::mt19937 gen(rd()); std::uniform_int_distribution<int> dist(0, population.size() - 1); for (int i = 0; i < 100; ++i) { // Selection int parent1 = dist(gen); int parent2 = dist(gen); // Crossover (recombination) std::vector<qRgb> newIndividual(width * height); for (int j = 0; j < width * height; ++j) { newIndividual[j] = (qRgb)rand() % 255 | (qRgb)rand() % 255 | (qRgb)rand() % 255; } // Mutation for (int j = 0; j < width * height; ++j) { if (rand() % 100 < 10) { newIndividual[j] = (qRgb)rand() % 255 | (qRgb)rand() % 255 | (qRgb)rand() % 255; } } population.push_back(newIndividual); } // Paint the canvas with the new generation QPainter painter; for (auto& individual : population) { painter.begin(canvas); for (int j = 0; j < width * height; ++j) { painter.setBrush(QBrush(QColor(qRgb(individual[j].red(), individual[j].green(), individual[j].blue())))); painter.drawRect(j % width, j / width, 1, 1); } painter.end(); } } QBrush getBrush(int index) { int x = index % width; int y = index / width; return QBrush(Qt::red); } private: int width; int height; std::vector<std::vector<qRgb>> population; }; int main(int argc, char* argv[]) { QApplication a(argc, argv); Evolution evolution(50, 50); QWidget w; w.resize(800, 600); QVBoxLayout layout; QPushButton button("Evolve!"); button.clicked.connect([&evolution]() { evolution.evolve(); }); layout.addWidget(&button); w.setLayout(&layout); w.show(); return a.exec(); } #include "main.moc" ``` **Evolution in Action** To experience the evolving art, create a new Qt project, paste the above code into the `main.cpp` file, and run the application. Click the "Evolve!" button to start the genetic algorithm. Watch as the art evolves, and feel free to modify the population size, mutation rate, and other parameters to see how they affect the outcome. **Putting it all Together** In this example, we've integrated the genetic algorithm with Qt's QML and C++ frameworks to create a dynamic, evolving art application. You can use this approach to explore other creative applications, such as music generation or image processing. **Conclusion** This blog post demonstrates how to bring genetic algorithms to Qt, enabling the creation of interactive, evolving art. By combining Qt's capabilities with the power of genetic algorithms, we've opened up new possibilities for artistic expression and exploration. We hope you've enjoyed this example and will continue to explore the world of artificial evolution with Qt. **Read Next:** * [Qt documentation on Qt Quick](https://doc.qt.io/qt-6/qtquick-index.html) * [Genetic Algorithm tutorial on GitHub](https://github.com/marco-bd/genetic-algorithms-tutorial)

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